Planview is the leading end-to-end platform for Strategic Portfolio Management (SPM) and Digital Product Development (DPD)
Manage project and product portfolios enterprise-wide
Planview AdaptiveWork (formerly Clarizen) with embedded AI helps you proactively plan and deliver any type and size of portfolio, project, and work. Gain AI-enhanced visibility and insights, drive collaboration, and achieve better business outcomes across your organization.
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PageDNA: Web-to-Print eCommerce Software
eCommerce for Print, Signs and Fulfillment Trusted by In‑Plants and Commercial Print Leaders
PageDNA enables successful eCommerce strategies for commercial print sales organizations, internal print shops, and brand owners. PageDNA’s online ordering platform increases print volume while decreasing touch costs for all stakeholders: clientele, print operations, and the organizations they support.
OpenJSGL reimplements key parts of OpenGL in JavaScript to allow 3D graphics in a Web browser without plug-ins. OpenJSGL uses the <canvas> tag as its viewport, and works in browsers that support <canvas>, such as Firefox, Safari/WebKit, and Opera.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
A Perl script which accepts a chess position (in the FEN format) as input and outputs POV-Ray source, which, when rendered by POV-Ray, produces a 3-D view of the chess position.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
Products to help you get data where it needs to go—securely and efficiently.
For too many businesses, complex file transfer needs make it difficult to create, manage and support data flows to and from internal and external systems. Progress® MOVEit® empowers enterprises to take control of their file transfer workflows with solutions that help secure, simplify and centralize data exchanges throughout the organization.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
The Minimalist OpenGL Environment library provides platform independent aid for the very common tasks involved in lightweight OpenGL-based graphics applications.