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English:
Cover AO is an FREE 2D MMORPG Open Source based of Argentum Online (https://sourceforge.net/projects/morgoao/)
Inside this fantasy free world, set in a medieval era. You are in charge of writing your own story. Where you can build, train, trade, conquer and interact in real time with the rest of the players in the world.
Important: Client and server are distributed under Affero GPL v1.
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Spanish:
Cover AO es un MMORPG 2D GRATUITO de código abierto basado en Argentum...
I recently learned C++, and I wanted to try writing a game. It's text-based, no graphics, I dont know how yet, and currently not very long. I would really appreciate it if someone were to download and play it, and then give me feedback on what I should do next, or maybe feedback on the layout of the words, or whatever. Thanks, and have a nice day!
JURPE (Java Universal Role Playing Engine) is a Java API to support the writing of new computer RPG games based on a skill based, three dice RPG system. It comes with a full featured game demo of a medieval warrior crawling into a monster filled dungeon
A retro style video game engine for RPGs and adventure games.
The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and map editor. It is mostly complete as an engine, but there are a few features I still plan to add.
AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people without much programming experience will be able to add content to games with little effort.
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I am writing a small Text based RPG game using the programming language C++. I have decided to set up this project page so others can follow along and see where it is going and what improvements have been made to it. So far it is in a very basic state with only a few features working such as an inventory system and looting system. The source code will be available to anyone, who is interested in editing this code or decompiling it to use in their own work.
This is an attempt at writing a game for Android that will be an RPG with a rich story and gameplay. Right now, I'm using free license graphics. If anyone wants to join this project and make graphics for this game, e-mail me at zdduvall@gmail.com.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
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AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
This is a program that decodes save codes from Warcraft III screenshots. This is usefull for RPG-style maps that allow to save the character. Instead of writing down the save code, just take a screenshot and this program writes the save code to a file.
A Geek gets pulled into a game world as he is writing a critical review of the game. There, he must go on a quest to retrieve a set of magical items that will allow him to get home. Unfortunately, everything he knows about the genre is wrong....
This project intends to develop an open-source 3d RPG settled in Atlantis. At the time of writing this description we were not really sure of exact game stats-for further information, see README. If there is no README, it will be available soon(we hope)
Questnuke is a collection of e-xoops modules for the purpose of keeping track of adventure/rpg game creation. Utilizing existing mods where possible, writing them when they are not yet created.
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Imagine, for a moment, that you are writing a basic, cliched RPG. Working late, you are sucked into the game. Literally. And you soon discover that the game world... isn't quite the way you wrote it. This is Realism, and the only way out is further in.
A compiler for creating games on MOS-65xx-based computers
Ursine Core is/was a simple RPG-type game development library/toolkit for the Atari Video Computer System (VCS) model 2600. (That's the 1977 Atari game console.) This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System)
Ursine Core is a developer's suite hosted on a POSIX-like workstation.