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We want to create a linguistic tool (DTAG) for dependency treebanks and implement algorithms for serial dependency parsing with repair and machine translation, based on probabilistic lexicons learned from mo
a C++ template container implementation of k-dimensional space sorting based on the kd-tree data structure. THIS PROJECT HAS MOVED TO ALIOTH.DEBIAN.ORG
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
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This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
Rescuecore is a java framework for developing Robocup Rescue agents. The framework provides functions for launching agents, connecting to the simulation kernel and sending/receiving commands from the kernel
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"The Keepers" merges the best of the RTS and Empire game genres and adds many advanced features in a full-3D futuristic environment. The goal is to become the new Keeper, by conquering an entire planet, while managing diplomacy, economy and research.
An attempt at developing an Artificial Inteligence software, based on the notion that inteligence is a set of conditional choices (in programming terms, it means a whole lot of if statements).
As of Soar 8.6.0, SGIO is no longer supported. It has been replaced by the SML interface (which is cross-platform and supports Java, Tcl, and possibly other languages by the time you read this). See http://sitemaker.umich.edu/soar for more information.
Grok is a library of natural language processing components, including support for parsing with categorial grammars and various preprocessing tasks such as part-of-speech tagging, sentence detection, and tokenization.
The DragonBreath Engine is a constraint solver based on local search. It features real-time computation, handling of dynamics, structural constraint satisfaction, and an easy way to include domain-specific knowledge.
Leo is a project to provide an architecture for defining XML
specifications of grammars for different natural language parsing
systems and tools for using that architecture to permit sharing of
grammar resources across different systems.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
Actor is a program you can have a conversation with (although perhaps not one which always makes a lot of sense). It analyzes what the user 'says' to it and generates replies based on learned vocabulary and word relationships.