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This very simple VST plugin can simulate basic crash scenario (reading at NULL) in the GUI components, or inside the processing code. This is a useful debugging tool for anybody developping a VST-Host
The "gc" language is a script language with c++ grammer and c++ class library . The gaiasle is a set of script language framework . It has some new ideas about soft development ,specially about web server programs .
[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
A small tool to monitor Apache Subversion repositories for new commits. It has a very small memory footprint and resides in the system tray.
Based on the famous project CommitMonitor, this project has some new features and enhancements.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
...In addition the scoping for all the variables, methods, etc. really needs to be reorganized. I might get around to doing a refactoring on this code, but I wouldn't hold my breath. I wrote it over three years ago, and wrote it in quite a hurry when I did. If you compare this stuff with my GPE code, its like night and day.
Well, hopefully somebody learning to work with OGRE or to program in C++, might find it useful
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Metamorph is a metamorphic / polymorphic dynamic encoder which encrypts an executable by completely rewriting it whilst retaining its original function
This is a project to manage jointly a set of projects related to the iCub humanoid robot platform. Only a small portion of the robot code is stored here; this project is used to link other Sourceforge projects (e.g. robotcub, yarp).
This project is for engineering students. This contains the all samples programs of "File Structures: An Object-Oriented Approach with C++ " by Michael J. Folk, Greg Riccardi. The code files are obtained from ftp.awl.com. Thanks to Riccardi.
[Important] The project moved to GitHub. Please use the following GitHub project page from now on: https://github.com/twain/wia-on-twain
A WIA on TWAIN driver implementation designed to expose all necessary scanner functionality while adhering to the WIA 1.0 and WIA 2.0 specification and achieving compatibility with all WIA compliant applications.
The ordered_tree class template is an implementation in C++ of the ordered tree data structure. It implements breadth, depth search, as well as child and leaf iterators. A single header file is needed to use the code.
VMLAB User Components for AVR peripherals and external components
This is the source code repository for my VMLAB User Components. The Project Website contains detailed descriptions of each component. You can also Download Components as pre-compiled DLL files from this site. The "AVR Peripheral" components should be installed to the "mculib" directory; all other components are installed in the "userlib" directory. A few components include a "readme.txt" with additional setup instructions.
Tested, portable, standard C++ source code for policy based log stream, configuration data, external string table, field-delimited strings and text file reader. BSD license. Templated for use with any valid instantiation of std::basic_string.
Visual Boy Advanced Emulator for Windows. This will allow instructors to teach the GBA software/hardware and home brew developers to build run their code.