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AI-powered SAST and AppSec platform that helps companies find and fix vulnerabilities.
Trusted by 750+ companies and performing 200k+ code scans monthly.
ZeroPath (YC S24) is an AI-native application security platform that delivers comprehensive code protection beyond traditional SAST. Founded by security engineers from Tesla and Google, ZeroPath combines large language models with advanced program analysis to find and automatically fix vulnerabilities.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
Zglu is a project based on the Quake 2 source code.
The gameplay of Zglu consiste in dodging laser.
It is possible to alone and do the Quake 2 campaign with the Zglu gameplay. Also it's possible to play in multiplay
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
DeskTime is best for medium to large companies, as well as freelancers who want to boost productivity without overworking.
DeskTime is a high-performance, automated time tracking and workforce management solution for teams and freelancers. It runs silently in the background, logging computer activity from the moment of boot-up to ensure 100% accurate data without the need for manual timers.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
This is the source code from the Half-Life mod Dark Truths. The project has died, and will not be continued, but there is quite a bit of info and code in there. This page will not be updated; For news, support, etc., go to http://dtsource.sourceforge.net
Portation of Colony7 for EF2. Colony7 is a singleplayer mod for STAR TREK: Voyager - Elite Force. We want to port it to EF2 and need YOUR help. We will soon release the code for chapter 1. If you want to help us, you hve to register in our forum!
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo
Remove local administrator rights on Windows servers and endpoints. Seamlessly elevate applications for standard users. Grant time-limited rights on-demand. Control application usage by remote employees through whitelisting and blacklisting.
This project is a repository of the Quake code ported to handhelds running Linux and PocketPC. That means it'll run on the iPAQ and other similar devices, either under X, Qt/Palmtop or PocketPC. It is optimized for CPUs without FPUs.
This is a version of Quake / QuakeWorld code that has been modified to use Direct3D instead of OpenGL. Useful for people with graphics cards that do not support OpenGL (but do support Direct3D), for DirectX developers, and for comparing OpenGL performance
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
The Code of Glory is a tale of mystery and power. A corrupt French General has found an ancient magic stone of power and the besieging English Army is at risk by the new found terror. Characters: Henry Thomas a solider and Adelie daughter of a wizard.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
Bot for the id Software game Doom. Based on the Eternity Engine by Team Eternity.
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**NOTE**: Up to date source code is here:
https://github.com/ioan-chera/AutoDoom
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The Crawl is a long running project of mine that has seen many faces, 2d simulated 3d, polygon based 3d, and now Voxel based 3d using Evaldraw for prototyping and the Voxlap source code for the final project. TC will be both a RPG and Editor.