Marketing automation for any business | ActiveCampaign
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Awardco Employee Recognition
For companies looking to recognize and reward their employees
Everything you love about Amazon is now available for rewards and recognition. Awardco has partnered with Amazon Business to bring millions of reward choices, lower vendor fees and dollar-for-dollar recognition spend to your organization. More choice, more capability, and less spend - all in one simple platform.
Alien Battle Game Engine is a modular style game engine that will be able to make games in various different genres. It is programmed in the Basic4GL programming language.
A very high level 2d tile grid based game engine written in Python and PyGame. It is intended to make programming 2d tile grid based games much easier, especially for novices, while retaining the flexibility required by more experienced programmers.
All Things Performance and Partner Marketing, All in One Place
Track calls, leads, and clicks without the manual work
Automatically tie revenue back to campaigns, channels, publishers, and networks through marketing attribution. Spend less time juggling reports, and more time optimizing for growth by using a single operating solution for partner and performance marketing.
This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
PyTaco is a text adventure development framework written in Python. PyTaco is currently in development and at the moment only features a basic game engine and XML configuration files for rooms.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
BackChatter is a game about Twitter trendspotting. Pick words that you think people will tweet about and then get points when those words are used in tweets.
1-2-3 Feel is a simple clicking timekilling game for those, who like minesweeper and various loops games. Goal: fill all field. Rules: For number <i> you can move only from <i> to <i+1>. You can move only from reached points to not reached.
Unify Enterprise Job Scheduling for Scale, Visibility, and Control
Managing your sprawling data center and cloud with disparate native schedulers creates chaos. Achieve unparalleled control and efficiency over your entire IT environment with JAMS job orchestration tools. JAMS provides the singular, centralized platform required to overcome the complexities of disparate native schedulers. Automate, secure, and govern all your workloads, eliminating fragmented control, compliance risks, and operational bottlenecks. JAMS streamlines operations and ensures audit-ready history, transforming your enterprise automation with confidence and precision.
Le Chocolat is a "Warhack" game engine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes. Relationships can be defined between different modules to allow for interaction.
This approach gives rise to two mail goals within the project. ...
Python game template powered by PyGame and PyOpenGL (but it is encapsulated).
This code provides the basis to begin developing a game prototype quickly
This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real