Showing 66 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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  • Point of Sale. Powerful and Simple. Icon
    Point of Sale. Powerful and Simple.

    For retail store owners and multi-location retail operations needing a tool to manage sales, inventory, staff and channels in one place

    Vibe Retail is an all-in-one retail point-of-sale and operations platform built for single-store and multi-location retailers seeking to unify inventory, sales, staff and customer data from one mobile-friendly interface. The system lets you track inventory across locations and warehouses, handle item variations (size, color, material), manage purchase orders and supplier deliveries, print custom barcodes, and transfer stock between stores in real time. On the sales side, Vibe supports multiple payment types (cards, cash, checks, gift cards, EBT), layaway workflows, serial number tracking, delivery management, loyalty programs and branded receipts. Retailers can integrate with online platforms (such as Shopify and WooCommerce), sync in-store and online sales, access 40+ real-time reports on sales, inventory and performance, set up promotions and discounts, and print receipts from mobile devices.
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  • The most user-friendly sales commission software for revenue-focused teams Icon
    The most user-friendly sales commission software for revenue-focused teams

    Everstage is a trusted ICM for public companies and enterprises worldwide-across industries

    Rated as #1 sales compensation management software, Everstage helps businesses streamline commission administration, boost sales performance and improve ROI with actionable insights. Top features: No-code plan designer, detailed commission statements, advanced commission forecasting, quota management, queries & approval workflows, deferred commissions (ASC606), BI-powered reporting, and more.
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  • 1
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 0 This Week
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  • 2
    LateralGM
    NOTICE: The LateralGM team has since moved to use GIT. You can now find the latest code at https://github.com/IsmAvatar/LateralGM This repository will remain here as a way to look up things on the old svn repo. LateralGM (LGM) is an alternate Game Maker IDE written in Java. It can be used to edit projects, and, with a plugin like ENIGMA, it can compile/run them. It has many other uses, including GM8 -> GM6/7 conversion.
    Downloads: 0 This Week
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  • 3
    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
    Downloads: 0 This Week
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  • 4
    NOTE: THE PROJECT HAS BEEN MOVED TO http://code.google.com/p/tagengine/
    Downloads: 0 This Week
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  • Accounting practice management software Icon
    Accounting practice management software

    Accountants, accounting firms, tax attorneys, tax professionals

    Canopy is a cloud-based practice management software for accounting and tax firms, offering tools for client engagement, document management, workflow automation, and time & billing. Its Client Engagement platform centralizes interactions with a secure portal, customizable branding, and email integration, while the Document Management system enables organized, paperless file storage. The Workflow module enhances visibility into tasks and projects through templates, task assignments, and automation, reducing human error. Additionally, the Time & Billing feature tracks billable hours, generates invoices, and processes payments, ensuring accurate financial management. With its comprehensive features, Canopy streamlines operations, reduces stress, and enhances client experiences.
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  • 5
    A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
    Downloads: 0 This Week
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  • 6
    Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computer graphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
    Downloads: 0 This Week
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  • 7
    AquaGL is a small experimental project to develop and provide open-source game development tools and library code.
    Downloads: 0 This Week
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  • 8
    A collection of demos, with source code, demonstrating advanced examples of web programming.
    Downloads: 0 This Week
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  • 9
    Game Savvy Lisp (GSL) is a library of game creation tools and functions. The aim is to allow fast expressive programming, and quick prototyping. Please go here to get the latest version: http://code.google.com/p/gamesavvylisp/
    Downloads: 0 This Week
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  • Transform months of data modeling and coding into days. Icon
    Transform months of data modeling and coding into days.

    Automatically generate, document, and govern your entire data architecture.

    Efficiently model your business and data models, and generate code for your data pipelines, data lakehouse, and analytical applications
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  • 10
    The InteractiveMMO Engine is a Opensource, Community Driven, MMO Engine based on the source code for Multiverse.
    Downloads: 0 This Week
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  • 11

    next generation MUD

    The next generation mud is an open-source extensible, programmable mud

    The next generation MUD is an open-source, programmable, customizable MUD server written in java. It features the ability to program almost everything in the mud and does not have any default interface. The mud is programmed in javascript and features a standard library allowing manipulation of the game world. It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
    Downloads: 0 This Week
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  • 12

    PyGame Template

    Python game template

    Python game template powered by PyGame and PyOpenGL (but it is encapsulated). This code provides the basis to begin developing a game prototype quickly
    Downloads: 0 This Week
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  • 13

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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  • 14

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
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  • 15

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
    Downloads: 0 This Week
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  • 16

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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