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Carballo is an Open Source Chess Engine developed in Java with simplicity and clearity of code in mind. It is based on BitBoards, with a magic Bitboard move generator and scores aprox 2300 ELO points in BT2630 test.
Simple Remote Console is a project which should show the useage of the winsocket code under Windows for creating a simple communication with a client<->server model
OpenAlchemist is a new game project developped with C++ language and Clanlib framework. Our goal is to reimplement the game www.naturalchimie.com with free softwares and with free licenses (GNU GPL for code and Creative Commons for graphics).
Tap4 is a connect4 browser based multiplayer game. The game data is stored in a mysql database table, and passed around via AJAX.
The code is a bit messy as I created this as an experiment. Online at http://tap4.net
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
This half way finsihed project is a rigid body simulation without constraints and has its own algorithm to calculate the forces which act on the plane. It was the practical part of my gymnasium thesis. Documentation can be downloaded (german).
Safetica Data Loss Prevention Software for Businesses
For companies that want to protect their sensitive data against leakages, insider threats and want to be compliant with regulations.
Safetica is a cost-effective, easy-to-use Data Loss Prevention (DLP) solution. It performs security audits, prevents sensitive data from leaving your company, and sheds light on what is going on in your organization.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
A tower defense game with twist I made at spare leisure time, featuring a race called Galvani(ie. Frankensteins).. Special thanks to Kevin Glass's tutorial site Code and Coke, Tony Pa's tiled based games and http://www.jamendo.com/en/ for music.
CSChessControls contains chess controls for Windows Forms Application. Source code is open and free to use. Developed in C#.Avaliable controls are ; ChessBoard , CapturedPiecesControl, ChessTimer, FischerTimer
This is the source code I found recently for glDoom. I found it on a hard drive I got back from a friend who died a few years ago. I only looked because we're moving. It's been modified to work with VS2008, DirectX9 and to fix a couple of bugs.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co
NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.
Command-line interface Adventure RPG. (this project is set inactive because all the development source code on my hard disk gone. sorry for the inconvenience)
XNova Redesigned is beign Developed using the XNova source code as a base and is designed to provide support for the new OGame skin.
Visit http://www.SurfSoftware.net for the latest version and information!
UnCodeX analyses UnrealScript code and provides an easy interface to browse through the code, it can also produce a JavaDoc like documentation of the source code.
This is also the home for other UnrealEngine productivity tools like the UC PreProcessor.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.