OneTimePIM is a comprehensive Product Information Management System designed to streamline the import and distribution of product data.
A single source of truth for all of your product information with easy ways to distribute that data to wherever it needs to go, including the most powerful e-commerce connectors in the industry.
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Waitlist App and Paging System
We make it cheaper and easier to manage your waitlist, order backlog, and just about any other waiting scenario.
Streamline your customer flow with our SMS-powered waitlist, reservations, and queue management app for restaurants, health care providers, and many other businesses.
Freevial is a open-source free trivial game for PSP, where you can create your own questions library and play with your friends. Also you can download the code and improve it ! Colaborators are welcomed !
A multi-user user-extensible environment for exercising chatting and creative skills. Derived from TinyMUD 1.4.1 beta. Code active since Jan 30, 1990. The development site is online at telnet:uglymug.org.uk:6239
This project has been renamed to Tetris Analyzer and moved to GitHub. All code has not been moved from here to GitHub, so that's why Tetris AI is not removed.
The modern employee engagement platform for the modern workforce
Create a positive and energetic workplace environment with Motivosity, an innovative employee recognition and engagement platform. With Motivosity, employees can give each other small monetary bonuses for doing great things, promoting trust, collaboration, and appreciation in the workplace. The software solution comes with features such as an open-currency open-reward system, insights and analytics, dynamic organization chart, award programs, milestones, and more.
A simple, lightweight, 2D game engine, made especially for beginner game developers. At a very early stage, but growing quickly. I'm moving, so no new releases for 1-2 weeks.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
Business password and access manager solution for IT security teams
Simplify Access, Secure Your Business
European businesses use Uniqkey to simplify password management, reclaim IT control and reduce password-based cyber risk. All in one super easy-to-use tool.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
Jet Slalom type game for WebOS using AJAX/Canvas/Mojo. Coded to give a range of code examples such as: using HTML5 Canvas elements; fending off the garbage collector; managing Mojo lists and widgets; global/local leaderboards; and mobile advertising.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
A C++ written console application which allows to "log" a Poker game intelligently, i.e. the program also leads the players through the game. The Code can also be used as a basement for further projects, like a poker-bot etc.
Gameboy/Gameboy Color Emulator for the Zune HD. Based on VBA-M, ZuneBoy combines code from BackAtIt's VisualBoy Zune 0.1.2 and VBA-Wii's Visual Boy Advance GX 2.2.1. Some extra features are/will be cut out to improve the speed of the Emulator.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
Pocket Heroes is a new life for Heroes of Might and Magic game remake, but for handheld devices, such as PDA, Mobile phones, etc ... Check http://code.google.com/p/pocketheroes/
A server software for the game of Minecraft.
Based off MCSharp and coded vastly by Zallist.
Basically the finished product (on r34.3)
Completely public code.
This project will be a Java Application for the Parallax Microntrollers, It will eventualy implement Code Snippets, and javadocs when completed. If you are experianced and interested in Java, please help this project.
RowTrainer is a GNU test project to monitor and control a Concept 2 rowing machine. Technical stack is C++/QT/MySQL; Main platforms are Windows and Linux. Code is at a very early stage at this point, so developers only.
Bwock is a cute and colorful puzzle game under development. It is greatly inspired by Sokoban and the great NES underdog, "The Adventures of Lolo". Code hosted at http://code.google.com/p/bwock
...Key a-z is used for one player and 0-9 is used for another player for changing turns.
It supports saving the last state in case of power failure, count number of moves.
The code is not so wel organized.