Search Results for "git:/git.code.sf.net/p/docfetcher/code" - Page 2

Showing 48 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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    The Apple Device Management and Security Platform

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  • Unrivaled Embedded Payments Solutions | NMI Icon
    Unrivaled Embedded Payments Solutions | NMI

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    NMI Payments is an embedded payments solution that lets SaaS platforms, Software companies and ISVs integrate, brand, and manage payment acceptance directly within their software—without becoming a PayFac or building complex infrastructure. As a full-stack processor, acquirer, and technology partner, NMI handles onboarding, compliance, and risk so you can stay focused on growth. The modular, white-label platform supports omnichannel payments, from online, mobile and in-app to in-store and unattended. Choose from full-code, low-code, or no-code integration paths and launch in weeks, not months. Built-in risk tools, flexible monetization, and customizable branding help you scale faster while keeping full control of your experience. With NMI’s developer-first tools, sandbox testing, and modern APIs, you can embed payments quickly and confidently.
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  • 1
    FakeNES GT
    ...It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development. The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
    Downloads: 9 This Week
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  • 2
    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
    Downloads: 0 This Week
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  • 3
    rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
    Downloads: 3 This Week
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  • 4
    This project is an Anti-Stack 4 game written in TASM assembly using freelib. Fairly well commented code. Please improve this game and fix bugs.
    Downloads: 0 This Week
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  • Cycloid: Hybrid Cloud DevOps collaboration platform Icon
    Cycloid: Hybrid Cloud DevOps collaboration platform

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  • 5
    Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
    Downloads: 0 This Week
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  • 6
    BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
    Downloads: 0 This Week
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  • 7
    A set of windows DLLs (with source code, assembly) designed to ease programming of RTS and RTS-GUI-compatible games in any programming lanugage. Includes procedures for resources, map and unit managment/movement/display. Designed to grow over time.
    Downloads: 0 This Week
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  • 8
    Skyroads project (interpreter) for the Linux-based handheld GP2X based on the original source code of Bluemoon's game which was released in 1993.
    Downloads: 1 This Week
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  • 9
    B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
    Downloads: 0 This Week
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  • Network Performance Monitoring | Statseeker Icon
    Network Performance Monitoring | Statseeker

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    Using just a single server or virtual machine, Statseeker can be up and running within minutes, and discovering your entire network in less than an hour, without any significant effect on your bandwidth availability.
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  • 10
    Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
    Downloads: 0 This Week
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  • 11
    The DragonBASIC API is a set of assembler based library files needed to code in DragonBASIC, a BASIC language for the GameBoy Advanced.
    Downloads: 0 This Week
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  • 12
    an Open Source Gameboy Emulator for the Playstation. CPU emulation almost complete, with some video. Want to promote playstation programming by providing open source code.
    Downloads: 3 This Week
    Last Update:
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  • 13
    This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
    Downloads: 0 This Week
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  • 14
    The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
    Downloads: 0 This Week
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  • 15
    playstation (psx) development tools: includes disassembler, code profiler, and cd mastering tools (split off from the World Foundry GDK).
    Downloads: 0 This Week
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  • 16
    Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
    Downloads: 0 This Week
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  • 17
    GGDB is a Perl module for decoding and encoding Nintendo Entertainment System Game Genie codes.
    Downloads: 0 This Week
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  • 18
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
    Downloads: 0 This Week
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  • 19
    Ataroid

    Ataroid

    Atari emulator for Android phones

    This project is based on sources published by original Ataroid developer, who in turn used code of Stella. This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
    Downloads: 0 This Week
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  • 20
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
    Downloads: 0 This Week
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  • 21
    A driver for a USB arcade input device named petunia as well as the code going onto the petunia's microcontroller.
    Downloads: 0 This Week
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  • 22
    losQuake II is a no-frills rebuild of the Quake II code, compatible with retail clients/servers.
    Downloads: 0 This Week
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  • 23

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    ...The Ursine Core provides: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
    Downloads: 0 This Week
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