Easy-to-use online form builder for every business.
Create online forms and publish them. Get an email for each response. Collect data.
Easy-to-use online form builder for every business. Create online forms and publish them. Get an email for each response. Collect data. Design professional looking forms with JotForm Online Form Builder. Customize with advanced styling options to match your branding. Speed up and simplify your daily work by automating complex tasks with JotForm’s industry leading features. Securely and easily sell products. Collect subscription fees and donations. Being away from your computer shouldn’t stop you from getting the information you need. No matter where you work, JotForm Mobile Forms lets you collect data offline with powerful forms you can manage from your phone or tablet. Get the full power of JotForm at your fingertips. JotForm PDF Editor automatically turns collected form responses into professional, secure PDF documents that you can share with colleagues and customers. Easily generate custom PDF files online!
Learn More
Assembled is the only unified platform for staffing and managing your human and AI support team.
AI for world-class support operations
Assembled is the only platform that unifies AI agents and intelligent workforce management to power fast and flexible support operations. Built for scale, we help teams automate over 50% of customer interactions, forecast with 90%+ accuracy, and optimize staffing across in-house and BPO teams. Orchestrate every chat, email, or call, balancing workloads between human and AI agents in real time — without sacrificing quality or control. Trusted by Stripe, Canva, and Robinhood, Assembled transforms support from a cost center into a strategic advantage. Our Workforce and Vendor Management tools connect forecasting, scheduling, and performance for smarter staffing decisions. AI Agents automate conversations across channels with your workflows and brand voice. AI Copilot empowers agents with real-time guidance, suggested replies, and one-click actions for faster, higher-quality resolutions.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
Unify Enterprise Job Scheduling for Scale, Visibility, and Control
Managing your sprawling data center and cloud with disparate native schedulers creates chaos. Achieve unparalleled control and efficiency over your entire IT environment with JAMS job orchestration tools. JAMS provides the singular, centralized platform required to overcome the complexities of disparate native schedulers. Automate, secure, and govern all your workloads, eliminating fragmented control, compliance risks, and operational bottlenecks. JAMS streamlines operations and ensures audit-ready history, transforming your enterprise automation with confidence and precision.
Freevial is a open-source free trivial game for PSP, where you can create your own questions library and play with your friends. Also you can download the code and improve it ! Colaborators are welcomed !
A multi-user user-extensible environment for exercising chatting and creative skills. Derived from TinyMUD 1.4.1 beta. Code active since Jan 30, 1990. The development site is online at telnet:uglymug.org.uk:6239
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
Find out just how much your login box can do for your customer | Auth0
With over 53 social login options, you can fast-track the signup and login experience for users.
From improving customer experience through seamless sign-on to making MFA as easy as a click of a button – your login box must find the right balance between user convenience, privacy and security.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
A C++ written console application which allows to "log" a Poker game intelligently, i.e. the program also leads the players through the game. The Code can also be used as a basement for further projects, like a poker-bot etc.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
Gameboy/Gameboy Color Emulator for the Zune HD. Based on VBA-M, ZuneBoy combines code from BackAtIt's VisualBoy Zune 0.1.2 and VBA-Wii's Visual Boy Advance GX 2.2.1. Some extra features are/will be cut out to improve the speed of the Emulator.
Pocket Heroes is a new life for Heroes of Might and Magic game remake, but for handheld devices, such as PDA, Mobile phones, etc ... Check http://code.google.com/p/pocketheroes/
RowTrainer is a GNU test project to monitor and control a Concept 2 rowing machine. Technical stack is C++/QT/MySQL; Main platforms are Windows and Linux. Code is at a very early stage at this point, so developers only.
Bwock is a cute and colorful puzzle game under development. It is greatly inspired by Sokoban and the great NES underdog, "The Adventures of Lolo". Code hosted at http://code.google.com/p/bwock
The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
edx33v2 is a Silkroad Online proxy application that uses a man-in-the-middle attack vector to provide the end user full access to the underlying communication channel between the client and server.
An interactive fiction manager and interpreter for Android,
aimed to be a comprehensive multi-interpreter similar to Gargoyle,
with metadata and story management support. Currently Z-Code
stories are supported and metadata is
fetched from IFDb.
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
A development integration and project building tool for HL2 modders. Build outdated files with the press of a button, eliminating the need for building with batch files. Create script files by visual representation, instead of typing them manually.
HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games