Search Results for "git:/git.code.sf.net/p/docfetcher/code" - Page 19

Showing 460 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

View related business solutions
  • Inventory and Order Management Software for Multichannel Sellers Icon
    Inventory and Order Management Software for Multichannel Sellers

    Avoid stockouts, overselling, and losing control as your business grows.

    We are the most powerful inventory and order management platform for Amazon, Walmart, and multichannel product sellers. Centralize orders, product information, and fulfillment operations to run more efficiently, sell more products, and stay compliant with marketplace requirements so you can grow profitably.
    Learn More
  • Network Management Software and Tools for Businesses and Organizations | Auvik Networks Icon
    Network Management Software and Tools for Businesses and Organizations | Auvik Networks

    Mapping, inventory, config backup, and more.

    Reduce IT headaches and save time with a proven solution for automated network discovery, documentation, and performance monitoring. Choose Auvik because you'll see value in minutes, and stay with us to improve your IT for years to come.
    Learn More
  • 1
    The Crawl is a long running project of mine that has seen many faces, 2d simulated 3d, polygon based 3d, and now Voxel based 3d using Evaldraw for prototyping and the Voxlap source code for the final project. TC will be both a RPG and Editor.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
    Last Update:
    See Project
  • SoftCo: Enterprise Invoice and P2P Automation Software Icon
    SoftCo: Enterprise Invoice and P2P Automation Software

    For companies that process over 20,000 invoices per year

    SoftCo Accounts Payable Automation processes all PO and non-PO supplier invoices electronically from capture and matching through to invoice approval and query management. SoftCoAP delivers unparalleled touchless automation by embedding AI across matching, coding, routing, and exception handling to minimize the number of supplier invoices requiring manual intervention. The result is 89% processing savings, supported by a context-aware AI Assistant that helps users understand exceptions, answer questions, and take the right action faster.
    Learn More
  • 5
    The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    .... ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    Arduino open source X-PID motor control

    Arduino open source X-PID motor control

    Arduino open source PID motor control

    ...The project will help you to connect any arduino motor shield or other H-Bridges to the controller because it is open source and the output pins can therefor be changed as you like. You can upload a better modified version and improove this article by contacting me. With some pin changes you can port this code to other arduino boards.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Get full visibility and control over your tasks and projects with Wrike. Icon
    Get full visibility and control over your tasks and projects with Wrike.

    A cloud-based collaboration, work management, and project management software

    Wrike offers world-class features that empower cross-functional, distributed, or growing teams take their projects from the initial request stage all the way to tracking work progress and reporting results.
    Learn More
  • 10

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
    Last Update:
    See Project
MongoDB Logo MongoDB