Search Results for "/storage/emulated/0/android/data/net.sourceforge.uiq3.fx603p/files" - Page 22

Showing 619 open source projects for "/storage/emulated/0/android/data/net.sourceforge.uiq3.fx603p/files"

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  • 1
    Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems using the original game files.
    Downloads: 0 This Week
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  • 2
    A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
    Downloads: 0 This Week
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  • 3
    A program which will allow you to edit the maps and other data for the NES game Blaster Master, so long as you provide it with a ROM.
    Downloads: 0 This Week
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  • 4
    A collection of C++ include files useful in cross-platform development, focusing on OpenGL and file formats from Total Annihilation, with demontration binaries.
    Downloads: 0 This Week
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  • 5
    VFSMGR, Clifford\\\\\\\'s Virtual Filesystem Manager. A utility to be used with the Genesis3D virtual filesystem API, and soon the upcoming Destiny3D virtual filesystem API. This utility provides a complete and professional interface to creatin
    Downloads: 0 This Week
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  • 6
    This is a character and items editor for the game Diablo 2 (D2). This also features updates for the expansion pack Diablo 2 LOD. Features include stat editor, money, inventory, and gem upgrade system. Donations are needed and will soon be accepted!
    Downloads: 4 This Week
    Last Update:
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  • 7
    VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
    Downloads: 0 This Week
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  • 8
    AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
    Downloads: 0 This Week
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  • 9
    forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
    Downloads: 2 This Week
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  • 10
    Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
    Downloads: 0 This Week
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  • 11
    This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
    Downloads: 0 This Week
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  • 12
    TurboRally is a 2d top-down car game written in C++ using SDL. The objective of the game is to collect a number of object before the opponent (cpu) does. Maps are dynamically loaded from user editable files. There are also music and engine sounds.
    Downloads: 0 This Week
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  • 13
    Personal toy project to create an interactive image of a meadow. I don\'t know if this will turn out to be ultra-realistic, impressionistic or even alter-reality. I see this as a cross between digital gardening, sculpture, and just plain art.
    Downloads: 0 This Week
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  • 14
    Config Checker - a program to check configuration files ("configs") of Quake engine-based games (Q3, Half-Life/CS, Jedi Knight II etc.)
    Downloads: 0 This Week
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  • 15
    Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
    Downloads: 0 This Week
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  • 16
    SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
    Downloads: 0 This Week
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  • 17
    ch0 c-h-zero the chess engine!!! How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively? --> Let's evolve !!!
    Downloads: 0 This Week
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  • 18
    Z-Duke will be a crossplatform engine recode of the popular duke nukem 3d - you will need the original game data (duke3d.grp) - maybe even finish it before dn4ever =)
    Downloads: 0 This Week
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  • 19
    PSOProxy is a web server application designed to work with the Gamecube web browser. Its main purpose is to allow Phantasy Star Online snapshot files to be copied to a PC and converted to a common image file format.
    Downloads: 0 This Week
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  • 20
    FantasyBowl is a desktop game based on the famous war game BloodBowl from GamesWorkshop. It includes a complete team editor, allows games by Internet (planned) or versus IA (planned) and has full XML based data system.
    Downloads: 0 This Week
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  • 21
    SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
    Downloads: 0 This Week
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  • 22
    OpenRaider is an open source Tomb Raider clone for linux. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design.
    Downloads: 0 This Week
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  • 23
    A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
    Downloads: 1 This Week
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  • 24
    TextCodec can encode texts using simple algorithm and then decode them by using statistical language data.
    Downloads: 0 This Week
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  • 25
    An automated client developed for downloading sequenced files.
    Downloads: 0 This Week
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