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Nameless is a fullscreen scrolling action rollplay game for Mac.
The heritage of Benjamin Prucha friendly compiled by Bruno Blondeau.
Keywords : Mac game source code gamesprockets macos
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
Partial SDL implementation to support Prequengine (TwinEngine) on BlackBerry 10 smartphones.
See:
https://code.google.com/p/prequengine/
https://github.com/xesf/twin-e
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A fun falling blocks clone, with a twist! The game features two player network play. Please note that as of now, Bellevue Lemur is just a code name. Full name is TBD.
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
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We seek to update and expand Wytter's original elchat code in order to offer, first, full functionality as if you were in console view, and second, to extended that functionality for the program to act like a full functional client.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
....
** Edit:**
Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows;
1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower
and
2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting.
So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
...The project will help you to connect any arduino motor shield or other H-Bridges to the controller because it is open source and the output pins can therefor be changed as you like. You can upload a better modified version and improove this article by contacting me. With some pin changes you can port this code to other arduino boards.