Search Results for "git:/git.code.sf.net/p/docfetcher/code" - Page 5

Showing 242 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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  • 1
    CDIV GAMES STUDIO

    CDIV GAMES STUDIO

    C/C++ Programing with ALLEGRO 4.2.2 - Win32/64 - LINUX - MACOSX

    CDIV GAMES STUDIO is a programming environment for multimedia applications mostly games using the power of the C/C++ and the graphics library ALLEGRO two are combined in the library CDIV that provides a parallel processing system based on processes style DIV2. Each process is an independent, each running a separate code to other processes and can be assigned graphics, rotation angles, execution priority, etc ... In addition CDIV own libraries can be used any of the functions of C/C++ and any of the functions of ALLEGRO.
    Downloads: 7 This Week
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  • 2
    Mouse Bug Patch for Vulcan

    Mouse Bug Patch for Vulcan

    Fixes Mouse Control in Vulcan 3D Chess Program

    ...From the author's site*: "vulcan lets you play against the computer a chess variant inspired by a certain well-known science fiction TV series." * http://www.fzort.org/mpr/projects/vulcan/ ** If the source code tarball for Vulcan isn't available from the author's site, it can be found at http://web.archive.org/web/20110726072225/http://www.fzort.org/mpr/projects/vulcan/
    Downloads: 0 This Week
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  • 3

    Name to Anagram Animator (N2AA)

    An OpenGL sample application

    The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
    Downloads: 0 This Week
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  • 4
    Rain Bot

    Rain Bot

    [R]obot [a]ware [i]s [n]ot a [Bot]

    ...This is overall a way to play, learn and share about home made robot :-) v0.11 is currently available with Path Finding A*, motors & sensors emulation, and Robot odometry ;-). Follow its blog here : https://sourceforge.net/p/rainbot/blog/
    Downloads: 0 This Week
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  • 5
    Quake III Arena

    Quake III Arena

    Quake III Arena GPL Source Release

    Quake-III-Arena is the legendary first-person shooter originally released in 1999, and this repository holds its GPL-licensed source code release. By making the engine code fully open under GPL-2.0 (with licensing details regarding some bundled libraries like zlib), it allows the community to build, port, and maintain the engine, ensuring that the game remains playable even decades later. The release includes all major game subsystems: rendering, physics, network code, game logic, and tools (map compilation, asset packing, etc.), enabling full builds on Windows, Linux, macOS — assuming you provide the original game assets. ...
    Downloads: 76 This Week
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  • 6

    DjDoom

    Reference implementation for the Doom game engine.

    DjDoom is a reference implementation for the original Doom game engine. The purpose of this project is to build a playable Doom engine from the original Linux source code with minimal changes necessary to build and run in a Windows environment. This was created as a learning tool for me and I'm publishing this so it can be a learning tool for others. It is intended that this be a base for others to build and expand on.
    Downloads: 0 This Week
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  • 7
    Striker2D

    Striker2D

    This game is a 2d arcade game. You can move, jump, kill monster.

    This game is a 2d arcade game. You can move, jump, kill monster. So far game haven't got a textures and now monsters and player model are variegated square. In source code you can add enemies, change him size, speed, hp; change player speed size, damage; change bullets speed, damage and any values.
    Downloads: 0 This Week
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  • 8
    ET: Legacy

    ET: Legacy

    A second breath of life for Wolfenstein: Enemy Territory

    ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.
    Downloads: 0 This Week
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  • 9
    sCthangband is a variant of the roguelike game Angband closely based on the variant Cthangband. It contains a "spoiler" option menu, which gives the player access to much of the information which can be gained by looking at the source code.
    Downloads: 0 This Week
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  • 10

    SANKit

    Read and write PGN format and test moves for legality.

    SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read. This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs. The code has gone through extensive analysis using the llvm/clang compiler and reports no issues at this time. ...
    Downloads: 0 This Week
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  • 11

    Morse Master

    Morse Coder / Encoder

    You can code to morse or enode from morse in a simple way. It's written in ANSI C, the source code is redy to be built for unix based systems. There can be bugs in it, but it does the work. I recommend the source code for those who are learning C.
    Downloads: 0 This Week
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  • 12

    Wesley's Game

    A game to help beginner programmers learn C(99).

    Wesley's Game is being developed to help beginner programmers learn C99. It is currently in a closed Alpha development stage. Upon reaching the Beta stage, the source code will be released under a custom semi-open source license.
    Downloads: 0 This Week
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  • 13
    A revitalization of the famous Quake mod released under GPL by Lon Hohberger (http://lon.110mb.com/). This code was initially forked from Meta5 and intends to keep the same version numbering scheme.
    Downloads: 0 This Week
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  • 14
    OpenKingdom
    OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
    Downloads: 0 This Week
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  • 15
    CTruck2D
    ...It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
    Downloads: 0 This Week
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  • 16
    This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
    Downloads: 0 This Week
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  • 17
    Small project chess engine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
    Downloads: 0 This Week
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  • 18
    FakeNES GT
    ...It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development. The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
    Downloads: 9 This Week
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  • 19
    Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
    Downloads: 0 This Week
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  • 20
    Roundhouse is a pair of C based embedded software applications to drive model railroad stepper motor based turntables. It consists of a stepper motor code and controller code connected by an I2C network. Written in C for PIC18/PIC16s processors.
    Downloads: 0 This Week
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  • 21
    "Tux, of Math Command" is a math drill game starring Tux, the Linux Penguin. Lessons are included from simple number typing through addition, subtraction, multiplication, and division of positive and negative numbers. It is intended for kids ~4-10.
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    Downloads: 142 This Week
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  • 22
    From now on Sandora is available on Google Code: http://code.google.com/p/sandora/
    Downloads: 0 This Week
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  • 23
    The QuakeWorld development project. Not very active these days; still, the code base is robust and efficient, so it may be the right choice if you want to start a Quake project of your own.
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    Downloads: 2 This Week
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  • 24
    [NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS] Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
    Downloads: 0 This Week
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  • 25
    Homepages for my projects: userinfo, pwmd, libpwmd, cboard, ncast, ezxradio and bubblegum. There are also code snippets, both VIM and EPIC scripts and more.
    Downloads: 0 This Week
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