Search Results for "git:/git.code.sf.net/p/docfetcher/code" - Page 4

366 projects for "git:/git.code.sf.net/p/docfetcher/code" with 2 filters applied:

  • The AI-powered unified PSA-RMM platform for modern MSPs. Icon
    The AI-powered unified PSA-RMM platform for modern MSPs.

    Trusted PSA-RMM partner of MSPs worldwide

    SuperOps.ai is the only PSA-RMM platform powered by intelligent automation and thoughtfully crafted for the new-age MSP. The platform also helps MSPs manage their projects, clients, and IT documents from a single place.
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  • Get full visibility and control over your tasks and projects with Wrike. Icon
    Get full visibility and control over your tasks and projects with Wrike.

    A cloud-based collaboration, work management, and project management software

    Wrike offers world-class features that empower cross-functional, distributed, or growing teams take their projects from the initial request stage all the way to tracking work progress and reporting results.
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  • 1

    Insurrection

    Science Fiction, heavy assault, disestablishment of power.

    ...Weapons may be independently targeted, and it is possible to utilize anti-munition weapons during defense. Captured ships can be added to your fleet, and other AI players may join the cause. This project is currently pre-alpha, but preliminary code can be compiled to give the test environment with currently implemented functions. The intention is to introduce each game element as, and when, the implemented module is capable of supporting it.
    Downloads: 0 This Week
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  • 2
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 0 This Week
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  • 3
    ...Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
    Downloads: 0 This Week
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  • 4
    An account, character and item manager for Diablo II: Lord of Destruction. MuliFex is a Swiss Army Knife that makes the life of a Diablo player on Battle.net more enjoyable. MuliFex employs Java (and some native Code) and runs on Windows and Mac OS X.
    Downloads: 0 This Week
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  • The AI workplace management platform Icon
    The AI workplace management platform

    Plan smart spaces, connect teams, manage assets, and get insights with the leading AI-powered operating system for the built world.

    By combining AI workflows, predictive intelligence, and automated insights, OfficeSpace gives leaders a complete view of how their spaces are used and how people work. Facilities, IT, HR, and Real Estate teams use OfficeSpace to optimize space utilization, enhance employee experience, and reduce portfolio costs with precision.
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  • 5
    This is a complete API to access World of Warcraft armory at battle.net. This also includes cache control, so you can keep below the daily request limit. Ideas is more than welcome. Change log: http://sourceforge.net/p/wowarmoryapi/home/Changelog
    Downloads: 1 This Week
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  • 6
    Diggo

    Diggo

    Diggo a 2D version of minecraft made with Pygame!

    New Diggo version is coming soon! Diggo (originally pytcraft) is a 2D version of minecraft to teach kids how to code with Python and have fun! Soon to have a Diggo API! Comes with Pylaunch API!
    Downloads: 0 This Week
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  • 7
    ...Since version 0.2.0 WinWar is compatible with the demo version, which you can find here: http://wowpedia.org/Warcraft:_Orcs_%26_Humans_%28Demo%29 See [Compiling and Running] in the Wiki for basic instructions. The current code is intended to work on the following platforms: - Windows Desktop - Windows Store (WindowsRT) - Linux - OSX
    Downloads: 5 This Week
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  • 8
    (note: source code has moved to github: https://github.com/frank-zago/xgalaga-sdl) XGalaga-SDL is a port of the popular X11 game XGalaga, a clone of Galaga, using the SDL (Simple DirectMedia Layer) library. XGalaga was originally written by Joe Rumsey.
    Downloads: 1 This Week
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  • 9

    Pytonis Universalis - Shmup

    A ridiculously simple spaceship shoot 'em up game written in Python

    Pytonis Universalis (name is still WIP) is a simple shoot 'em up. It is written completely in Python and uses Pygame so the code is as accessible as possible for others to inspect. The idea should be easy enough for anyone to understand: try to avoid running into flying saucers and their laser beams by shooting them down before they shoot you down. Every time you destroy a flying saucer you get points. Points are nice, you want them.
    Downloads: 0 This Week
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  • Run applications fast and securely in a fully managed environment Icon
    Run applications fast and securely in a fully managed environment

    Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.

    Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
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  • 10

    Old School Tool

    Old School gaming tool for GMs of AD&D/OSRIC.

    ...You can get the latest version from here: http://java.com/en/download/index.jsp Video giving an overview of how it works (Alpha version): 2013/01 overview: http://youtu.be/ThIVkyk2q0c Updated: http://youtu.be/HLbtk53b-0k Import/Export charts: http://youtu.be/dZGjAwGVF40 Initial: http://youtu.be/pGhpQ1uCznM Change History: https://sourceforge.net/p/oldschooltool/code/118/log/?path=
    Downloads: 1 This Week
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  • 11
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down.
    Downloads: 0 This Week
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  • 12
    GW2Coin

    GW2Coin

    Guild Wars 2 quick calculation tool

    Guild Wars 2 quick calculation tool to determine value from quantity. Supports multiple items and quantities. I wrote the code from scratch and was basically a hack to get things done quick. More features to come.
    Downloads: 0 This Week
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  • 13
    Yapeal

    Yapeal

    Yet Another PHP EVE API Library.

    *** Project Moved *** This is not the code you are looking for!!! Current development on this project has moved to GitHub. Look for the project at : http://github.com/Dragonrun1/yapeal Yapeal not only grabs the data from the API for you but also saves the data into a MySQL database as well. It was made to be ran from a crontab job or a scheduled task and works in the background to 'Auto-magically' as I call it, keep the database updated so all you have to do is work with the database tables not the API and XML. ...
    Downloads: 0 This Week
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  • 14
    Coapres

    Coapres

    Real Time Puzzle Videogame

    Real time puzzle videogame, with like arcade games gameplay and isometric perspective. Use random pieces of terrain to expand the ants territory allowing them to reach the food.
    Downloads: 0 This Week
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  • 15
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. ...
    Downloads: 0 This Week
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  • 16
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    ...The server-side code that turned all of the avatar configurations into the sprites used by the game. The glitch-client repository contains the original implementation of the Vanity and Wardrobe.
    Downloads: 0 This Week
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  • 17
    Super Battleship World

    Super Battleship World

    Battleship through network

    ...For playing through network, first you have to create the server and then ask Player 2 to enter the host IP in order to join the game. Attached you'll find the compiled code (JAR) and the sources (Netbeans project). Currently it needs a lot of improvements which I can't find the time to do. Here are the most critical: - It's sometimes too slow when you're playing through network; - The game sometimes crashes when the second player enters the room; - It's not possible for the other player to receive messages while it's his/her turn. ...
    Downloads: 0 This Week
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  • 18
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 1 This Week
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  • 19
    PixelRunner

    PixelRunner

    Avoid black Pixel-Blocks

    ...Some Pixel-Blocks help you to reach a high score and some don't. If there's no way out, you should fire your laser with SPACE. There's also a possibility to pause the game with 'P'. With the arrow-keys UP and DOWN you can move the green Pixel-Block. Every fifty scorepoints the refresh speed gets faster. Update 3.4 : +Bugfix on Game-over-Frame Update 3.3 : +Game-over-Frame with restart Button and close Button closes whole program
    Downloads: 0 This Week
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  • 20
    Arx Libertatis

    Arx Libertatis

    Cross-platform port of Arx Fatalis, a first-person role-playing game

    ...Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources and available under the GPL 3+ license. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or it's demo to play Arx Libertatis.
    Downloads: 13 This Week
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  • 21
    Wizard of Wor HTML5

    Wizard of Wor HTML5

    Wizard of wor HTML5 remake.

    Wizard of wor HTML5 remake. Usage: Upload and play. You should have HTML5/CANVAS/WEBGL Capable browser. I did not made this code, it is made by a great programmers!
    Downloads: 2 This Week
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  • 22
    Archivist
    ...Archivist 2 is the latest version build for Windows Systems using the .NET Framework. Download as archive or self extracting archive. No installation required! CODE moved to GitHub - https://github.com/spech66/archivist
    Downloads: 0 This Week
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  • 23
    Devana

    Devana

    the open source browser strategy game

    Devana is an open source browser strategy game developed from the ground up (without any third party code) using OOP (Object Oriented Programming) code written in the MVC (Model View Controller) paradigm. http://devana.eu/ http://www.facebook.com/DevanaGame
    Downloads: 10 This Week
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  • 24
    Bad Monkey Engine

    Bad Monkey Engine

    A truly extensible cross-platform game engine

    The Bad Monkey Engine is designed to function as the core engine for game development. Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.
    Downloads: 0 This Week
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  • 25

    Pascal Chess

    A chess game written is turbo pascal

    ...Those who program in pascal will know that it is not designed for creating games. Please note that this project was started a year after I first learned to program (pascal is my first language), and so the old code may be very basic. (Feel free to look at it, it's the CHESS.PAS file) The notes and do do list (see files) contains my plans with the project and its version history. This is the closest you will get to a read me (I may add one at some point). Warranty: none Support: limited - none Licence: Do whatever you like! Preferably with credit to me, my user-name will do: Lupus590
    Downloads: 0 This Week
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