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A privacy-first API that predicts global consumer preferences
Qloo AI adds value to a wide range of Fortune 500 companies in the media, technology, CPG, hospitality, and automotive sectors.
Through our API, we provide contextualized personalization and insights based on a deep understanding of consumer behavior and more than 575 million people, places, and things.
Always wanted to learn how to code.
Here you are at the right spot!
We can proudly call this the Code 2 Gether Project!
Well all learn to code together making Games!.
Software!
And more!!!
All together
So don't forget to join the project :D
A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal
...It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms.
Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform.
Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
Reference implementation for the Doom game engine.
DjDoom is a reference implementation for the original Doom game engine. The purpose of this project is to build a playable Doom engine from the original Linux source code with minimal changes necessary to build and run in a Windows environment. This was created as a learning tool for me and I'm publishing this so it can be a learning tool for others. It is intended that this be a base for others to build and expand on.
This game is a 2d arcade game. You can move, jump, kill monster.
This game is a 2d arcade game. You can move, jump, kill monster. So far game haven't got a textures and now monsters and player model are variegated square. In source code you can add enemies, change him size, speed, hp; change player speed size, damage; change bullets speed, damage and any values.
With ThinkAutomation, you get an open-ended studio to build any and every automated workflow you could ever need.
When a message is received ThinkAutomation automatically executes one or more Automations. Automations are created using an easy to use drag-and-drop interface to run simple or complex tasks. Automations can perform many business process Actions, including: updating company databases, CRM systems and cloud services, sending outgoing emails, Teams & SMS messages, document processing, custom scripting, integration and much more. Over 100 built-in actions are included, plus ThinkAutomation is extensible with Custom Actions.
This is my first serious project with c#.
Code might be bit chaotical
2 players can play this or you can play with computer.
Every player starts with 24 points.
Then you have 3 sec to remember 18 numbers where every one of them has its own meaning.
1-9 enemy looses his points.10-12 you gain +1 point, 13-15 you loose -1point , 16-18 nothing happen you loose your turn.
I will try to redo it in another language and modify it, feel free to tell me what you think about this game.
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
...It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.
The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co
A multi-user user-extensible environment for exercising chatting and creative skills. Derived from TinyMUD 1.4.1 beta. Code active since Jan 30, 1990. The development site is online at telnet:uglymug.org.uk:6239
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
Do you get tired of making your allegro game's GUI in code? Want a really easy way to make pretty GUIs? Use this library and you can drag-and-drop widgets with the editor or whip it up in a loose XML format!
Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the source code for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.
A GWbasic-coded casino poker game. Very raw graphical interface, just meant to be fast on the 10Mhz 8086 gear it was written on. And it was. The code is optimized for lightning-fast score recognition, and uses direct raster access to the EGA interface. M
GCEclipse - Gamecube for Eclipse - is an IDE for you who want to develop for Gamecube in C/C++. Syntax checking, Content assist, Compiling, Executing on PC, Code examples, everything's included. CHECK OUT THE DOCUMENTATION SECTION!
ChessDB is a free open-source chess database for Windows, Linux, Mac OSX and most UNIX and UNIX-like operating systems. ChessDB is based on code from Scid http://scid.sourceforge.net/ - a project for which there have been no updates for several years. In
This project is a portage of LUA on GP2X.
It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com
For more information see http://glua2x.memiks.info/
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
Project Description: This is a game called Princess Tomato 2: Worlds of Salad. It is an open source sequel to the NES game Princess Tomato in the Salad Kingdom. It will be an exciting text/graphic interactive fiction adventure game.
A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.