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The AI-powered unified PSA-RMM platform for modern MSPs.
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SuperOps.ai is the only PSA-RMM platform powered by intelligent automation and thoughtfully crafted for the new-age MSP. The platform also helps MSPs manage their projects, clients, and IT documents from a single place.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
A tool for storing data about your Pirates of the Spanish Main/Crimson Coast/Revolution collection, and eventually allow online play of these games. Written in pure Java and usable on any platform that can run the 1.5 JRE.
SaveCracker is a binary file compare utility that allows users to modify their existing video game save files. SaveCracker users have the ability to replenish their in-game health, items, stats, or even unlock hidden levels and characters.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Supercharge Your Manufacturing with Easy MRP and MES Software
Designed for SME manufacturers who want to reduce wasteful manual processing, save time and increase profits.
Flowlens eliminates stock-outs, shortage and overstocks, avoiding costly production delays.
Stay in control of inventory levels and keep production running smoothly with real-time visibility and easy-to-use stock management. Import bulk data with ease.
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
HLWatch is an Open Source Webinterface for any Half-Life based server (like Counter-Strike). It allows the user to change ever setting, to change maps, to send rcon commands, to enable/disable plugins, to restart the server and to edit some config files.
This is the official documentation of the ZSNES emulator (http://sourceforge.net/projects/zsnes/). Available formats include HTML, plain-text, and CHM. We work closely with the ZSNES developers to bring you the best emulator documentation available.
DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
Ditto Edge Server is a lightweight standalone server for resource-constrained edge environments, based on the core Ditto Edge SDK.
With Ditto Edge Server, you can join devices as small as a Raspberry Pi to a local mesh network and synchronize data across edge environments.
Ditto's Edge SDK is the only thing your edge devices need to ensure your application is operational in any environment, regardless of network conditions.
This tool helps users of Silent Hunter 3 to install and remove mods from the game files. The SH3 game does not have any good way of working with mods, and this project is aimed to help SH3 users to use mods. Project is developed in Java.
Times of Darkness (ToD) is a MUD. It's designed for the use of mods and all data is kept in XML files. That way it's possible to create an end time adventure as well as a medieval role-playing game. Well, there's much to do!
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
A customizable and scalable file editor. It provides a parsing and tokenizing engine. User configurable and GUI customizable. Focused on editing text based configuration files for games, can be xml config files too.
osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.
PCGen Data Manipulation/Management - For the manipulation/management of the data sets (list files) and data structure (directory tree) used within PCGen.
sheep is an open source rigid body dynamics engine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
d&d 3.5e roleplaying assistant using java servlet (spring/velocity) UI, javascript (rhino) scripting, and a relational db backend for storage (hibernate/hypersonic sql)
NSEconomy is a PHP/MySQL-based program for gathering data from NationStates (www.nationstates.net) and calculating useful statistics, such as GDP, based on the game's XML data feed. The stable version is hosted at http://nseconomy.thirdgeek.com/.