Showing 22 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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  • 1
    SkiaSharp

    SkiaSharp

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms

    ...The main issue is the multiple dependencies for each platform. However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the native builds. Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros.
    Downloads: 5 This Week
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  • 2
    Victory

    Victory

    React components for building interactive data visualizations

    Victory is a set of modular charting components for React and React Native. Victory makes it easy to get started without sacrificing flexibility. Create one of a kind data visualizations with fully customizable styles and behaviors. Victory uses the same API for web and React Native applications for easy cross-platform charting. Victory is used for charting across the web, from publicly-consumed informational graphs to internal tracking and reporting. Victory is an opinionated, but fully...
    Downloads: 2 This Week
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  • 3
    NVActivityIndicatorView

    NVActivityIndicatorView

    A collection of awesome loading animations

    ...Carthage is intended to be the simplest way to add frameworks to your Cocoa application. The Swift Package Manager is a tool for managing the distribution of Swift code.
    Downloads: 1 This Week
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  • 4
    Lottie-Web

    Lottie-Web

    Render After Effects animations natively

    ...Because animations are data rather than pixels, designers and developers can collaborate: designers export with the Bodymovin plugin, and developers integrate the JSON with minimal code. The renderer handles masks, shapes, and keyframe timing to closely mirror After Effects behavior within web constraints. This approach brings high-quality motion design to product interfaces without large asset sizes or complex sprite workflows.
    Downloads: 0 This Week
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  • The full-stack observability platform that protects your dataLayer, tags and conversion data Icon
    The full-stack observability platform that protects your dataLayer, tags and conversion data

    Stop losing revenue to bad data today. and protect your marketing data with Code-Cube.io.

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  • 5
    Dead Deer 3.14.82.2025

    Dead Deer 3.14.82.2025

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. ...
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    Downloads: 12 This Week
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  • 6
    Nof Go

    Nof Go

    A petite color palette generator

    A petite color palette generator whose entire code fits within a single html file. Link: https://northstrix.github.io/nof-go/ GitHub repository: https://github.com/Northstrix/nof-go
    Downloads: 0 This Week
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  • 7
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ArmorPaint is stand-alone software designed for physically-based texture painting. Drag & drop your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Work fast with the convenience of nodes. Paint with fully procedural materials. Build fill layers with material nodes. Use brush nodes to create patterns and procedural brushes. ArmorPaint is designed from scratch to run completely on the GPU. This results in a smooth 4K painting experience on...
    Downloads: 69 This Week
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  • 8
    WeScan

    WeScan

    Document Scanning Made Easy for iOS

    WeScan makes it easy to add scanning functionalities to your iOS app! It's modeled after UIImagePickerController, which makes it a breeze to use. The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler. It is in early development, but WeScan does support its use on supported platforms. Once you have your Swift package set up, adding WeScan as a dependency is as easy as adding it to the dependencies value of your Package. swift. Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. ...
    Downloads: 1 This Week
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  • 9
    FLAnimatedImage

    FLAnimatedImage

    Performant animated GIF engine for iOS

    FLAnimatedImage is a performant animated GIF engine for iOS. Plays multiple GIFs simultaneously with a playback speed comparable to desktop browsers. Honors variable frame delays. Behaves gracefully under memory pressure. Eliminates delays or blocking during the first playback loop. Interprets the frame delays of fast GIFs the same way modern browsers do. It's a well-tested component that powers all GIFs in Flipboard. FLAnimatedImage is a well-encapsulated drop-in component. Simply replace...
    Downloads: 2 This Week
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    The AI-powered unified PSA-RMM platform for modern MSPs.

    Trusted PSA-RMM partner of MSPs worldwide

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  • 10
    macSVG

    macSVG

    An open-source macOS app for designing HTML5 SVG

    macSVG is a MIT-licensed open-source macOS app for designing HTML5 SVG 1.1 (Scalable Vector Graphics) art and animation. macSVG can produce dynamic, high-quality graphics and animation for HTML5 web views that work on most major desktop and mobile platforms, including iOS, Android, macOS, Microsoft Windows and Linux. macSVG uses the standard macOS WebKit framework for interactive editing and rendering of SVG documents, in addition to several Cocoa plug-in bundles for editing SVG elements and attributes. Apple’s free Xcode system is required to build the macOS application from the source code. Most of the application source code is written in Objective-C language, but a Swift language target has been added recently for a plug-in editor bundle. To build macSVG.app, open "macSVG.xcworkspace" in Xcode, set the build target to "macSVG Debug", build and run.
    Downloads: 0 This Week
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  • 11
    Jelly

    Jelly

    Library for animated, non-interactive & interactive transitions

    Jelly is a library for animated, non-interactive & interactive view controller transitions and presentations with a focus on a simple yet flexible API. With a few lines of source code, interactive UIViewController transitions and custom resizable UIViewController presentations can be created, without the use of the cumbersome UIKit Transitioning API. Interactive transitions can be activated for the slide and the cover transitions. If the transitions are to be interactive, only an InteractionConfiguration object has to be passed to the presentation. ...
    Downloads: 0 This Week
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  • 12
    SDCycleScrollView

    SDCycleScrollView

    Autoscroll Banner

    ...The control offers delegate callbacks for selection and scroll events, along with properties for timing, placeholder images, content mode, and page control alignment. Integration is as simple as dropping the view into a storyboard or creating it in code and supplying an image source array. Its layout is tuned for smooth paging and minimal stutter, even when embedded inside complex scroll views. Frequently used for homepage banners and promotional carousels, it provides a reliable, minimal-code path to production-ready sliders.
    Downloads: 0 This Week
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  • 13
    AnimatedCollectionViewLayout

    AnimatedCollectionViewLayout

    UICollectionViewLayout subclass adding custom transitions/animations

    A UICollectionViewLayout subclass that adds custom transitions/animations to the UICollectionView without effecting your existing code. Normally a UICollectionView has no transition effects when you scroll from one item to another. There are lots of ways to write animations for UICollectionView, but using a UICollectionViewLayout subclass is by far the simplest one. And it doesn't break any of your existing code. You can still use your UICollectionView subclass and you don't need to change your UICollectionViewCell. ...
    Downloads: 0 This Week
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  • 14
    IBAnimatable

    IBAnimatable

    Design and prototype customized UI, interaction, navigation, etc.

    Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github. With IBAnimatable, we can design a UI in Interface Builder like what we can do in Sketch, and prototype animations in a Swift playground like what we can do in Framer. Also, we can use the output of the design directly in the production-ready App.
    Downloads: 1 This Week
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  • 15
    FoldingCell

    FoldingCell

    An expanding content cell with animation

    ...Add other UIViews to your cell, connect the outlet from this view to the cell property containerView. Add constraints from this view to the superview. Add constants, add property for calculate cells height, override method, add code to method, control if the cell is open or closed, and add code to your new cell class. This library is a part of a selection of our best UI open-source projects. We specialize in the designing and coding of custom UI for Mobile Apps and Websites.
    Downloads: 0 This Week
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  • 16
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    ...The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. ...
    Downloads: 0 This Week
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  • 17
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    ...The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 3 This Week
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  • 18
    Segmentio

    Segmentio

    Animated top/bottom segmented control written in Swift

    Animated top/bottom segmented control written in Swift. Segment width relies on SegmentioPosition enum. The width can be fixed according to the maximum visible items or dynamic according to segment's content size. Selection indicator can be customized by passing an instance of SegmentioIndicatorOptions. Horizontal borders can be customized by passing an instance of SegmentioHorizontalSeparatorOptions. Separators between segments can be customized by passing an instance of...
    Downloads: 1 This Week
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  • 19
    imagesLoaded

    imagesLoaded

    Detect when images have been loaded

    ...The always event is triggered after all images have been either loaded or confirmed broken. and the done event is triggered after all images have successfully loaded without any broken images. imagesLoaded works with Browserify. imagesLoaded works with RequireJS. You can manage dependencies with Bower. Set baseUrl to bower_components and set a path config for all your application code.
    Downloads: 0 This Week
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  • 20
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    ...Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 6 This Week
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  • 21
    Mollino

    Mollino

    Not your usual Architectural Modeler

    ...As I am an architect, and I know very little about programming, and wouldn't reach even in 10 years the necessary level to be able to write anything useful for this type of software, my part will be to bring ideas and coherence to this project. If you want to know some more : - go to the blog https://sourceforge.net/p/mollino/blog/ - write me a message ;) I speak french, german, english and italian. Martin Lucas
    Downloads: 0 This Week
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  • 22
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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