Search Results for "git:/git.code.sf.net/p/docfetcher/code" - Page 8

Showing 203 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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  • 1
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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  • 2
    AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
    Downloads: 0 This Week
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  • 3
    Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
    Downloads: 0 This Week
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  • 4
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 0 This Week
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  • 5
    Small KDE utility to display and select characters in the available fonts. Fonts are selectable by name and unicode code page.
    Downloads: 0 This Week
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  • 6
    SmashSuit is an application for PalmOS to control a wearable display embedded in a suit jacket. The project also includes a hardware description and code for the microcontrollers used, including code for interfacing a Siemens mobile phone.
    Downloads: 0 This Week
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  • 7
    The XonX project is used by developers of XFree86 for Darwin and Mac OS X to share and distribute code and information. All of the code developed is committed to the XFree86 Project's CVS server.
    Downloads: 0 This Week
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  • 8
    GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
    Downloads: 0 This Week
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  • 9
    This project is undergoing re-evaluation (as of 3-21-04) to best serve its original purpose: to provide java-like, yet elegant clarity to Windows Code. With the discovery of similar projects, we aim to simplify and enhance this project greatly.
    Downloads: 0 This Week
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  • 10
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
    Downloads: 0 This Week
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  • 11
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
    Downloads: 0 This Week
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  • 12
    CyberToolbox for WIN32 is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages. <p><img src="http://sourceforge.net/dbimage.php?id=2641">
    Downloads: 0 This Week
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  • 13
    CyberToolbox for Java3D is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages.<p><img src="http://sourceforge.net/dbimage.php?id=2642">
    Downloads: 0 This Week
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  • 14
    "Hartwigs Tile Painter" is a simple graphics tool for creating and painting "tiled" pictures over the whole screen, which can be used for styling backgrounds ("wallpapers") or for e.g. JavaScript animated picture sequences on your web pages or for small p
    Downloads: 0 This Week
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  • 15
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
    Downloads: 0 This Week
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  • 16
    The Doodle project aims to provide a language to easily describe Origami diagrams and produces a ready-to-print document. Doodle will free creators from diagramming constraints and increase their capability to share their creations.
    Downloads: 0 This Week
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  • 17
    GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
    Downloads: 2 This Week
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  • 18
    Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
    Downloads: 0 This Week
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  • 19
    jPaint is a program for learning Visual C++ using MFC and is not intended to be used as a full pledge paint program. This software/code is no longer being updated and is only here for Archive purposes.
    Downloads: 0 This Week
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  • 20
    The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
    Downloads: 0 This Week
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  • 21
    We have relocated to http://code.google.com/p/phoenixgl/
    Downloads: 0 This Week
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  • 22

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source code are extensively documented. ...
    Downloads: 0 This Week
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  • 23
    A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
    Downloads: 0 This Week
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  • 24
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
    Downloads: 0 This Week
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  • 25
    The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
    Downloads: 0 This Week
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