Achieve harmony across your Apple device fleet with Kandji's unmatched management and security capabilities.
Learn More
ThreatLocker Cybersecurity Software
Giving you complete control to help you manage your applications and better protect your endpoints.
The Zero Trust security solution that offers a unified approach to protecting users, devices, and networks against the exploitation of zero day vulnerabilities.
SDL_GLel is an OpenGL extension library for SDL. Its files are dymically generated from the OpenGL extension repository using a lex/yacc parser, in order to be up-to-date with new extensions.
To provide users with a customized rendering pipeline, right down to how the bounding code bounds. TRRT is about providing the rendering pipeline you want and need, whether you render at a professional or hobbyist level. Will be RenderMan compliant.
LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom 3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
PENGL is a PENGEOM geometry viewer written in C using OpenGL. PENGEOM is the geometry description routine coming with Penelope (Monte Carlo code for simulation of electron, positron and photon transport).
Workspace management made easy, fast and affordable.
For companies searching for a desk booking software for safe and flexible working
The way we work has changed and Clearooms puts you in complete control of your hybrid workspace. Both meeting rooms and hot desk booking can be easily managed to ensure flexible and safe working, however big or small your organisation.
A VNC Viewer working on IBM PC Compatible 8086 and above with a small memory requirement under FreeDOS or DOS compatibles operating systems. It is based on orignal vncviewer code for XWindows.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Easily build robust connections between Salesforce and any platform
We help companies using Salesforce connect their data with a no-code Salesforce-native solution.
Like having Postman inside Salesforce! Declarative Webhooks allows users to quickly and easily configure bi-directional integrations between Salesforce and external systems using a point-and-click interface. No coding is required, making it a fast and efficient and as a native solution, Declarative Webhooks seamlessly integrates with Salesforce platform features such as Flow, Process Builder, and Apex. You can also leverage the AI Integration Agent feature to automatically build your integration templates by providing it with links to API documentation.
SmashSuit is an application for PalmOS to control a wearable display embedded in a suit jacket. The project also includes a hardware description and code for the microcontrollers used, including code for interfacing a Siemens mobile phone.
The XonX project is used by developers of XFree86 for Darwin and Mac OS X to share and distribute code and information. All of the code developed is committed to the XFree86 Project's CVS server.
This is an attempt to create a GUI mainly for mjpeg and vcdimager tools in order to create VCDs with photographs in high resolution. It has the help of openil, mjpegtools and vcdimager code. Now it is only Win32 code but next versions may be multiplatfor
This is the repository for experimental driver code for Canon 1220U scanner. See CVS for actual code. canon is for Linux utility. ucanoscan is for FreeBSD. As of long ago the desired functionality has been available as part of SANE project.
html2fo is a converter from html to xsl:fo. The html code could be written with StarOffice or other WYSIWYM editors and must not be 100% valid html code. html2fo is designed to produce a valid xsl:fo for using FOP from Apache.
3D Mesh generator for letters (characters string) using fonts supported by freetype, and triangle.c or libgts to triangulate contours. There are simple output for POVRAY, 3DG1, and GTS. There are few deformations already defined in code.
The Doodle project aims to provide a language to easily describe
Origami diagrams and produces a ready-to-print document. Doodle will
free creators from diagramming constraints and increase their capability
to share their creations.
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
Flex effect using pixel bender to generate a CRT flicker effect
Flex effect for creating something similar to the glitch & flicker of an old CRT when switching on/off or changing channel- maybe i just remember CRTs to be more broken / dangerous than they actually were, but probably not ;p
When used as showEffect or hideEffect either on a popup or in a viewstack the components will glitch on/off screen either as a ropey old CRT or possibly hi-tech holographic display.
This is just a rough starting point to create GPU accelerated pixel bender transition effects for flex components, although currently just using the sample twirl effect shipped with pixel bender this could be used to create effects like the stretch/warp effect applications do on mac when minimized/maximized.
...
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.