Showing 61 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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  • 1
    MYRA

    MYRA

    A collection of ACO algorithms for the data mining classification task

    ...It includes popular rule induction and decision tree induction algorithms. The algorithms are ready to be used from the command line or can be easily called from your own Java code. They are build using a modular architecture, so they can be easily extended to incorporate different procedures and/or use different parameter values. This project is now hosted at: https://github.com/febo/myra
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    Downloads: 13 This Week
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  • 2
    MATSim
    MATSim is a framework for building multi-agent transport simulations. MATSim has moved to GitHub: https://github.com/matsim-org/matsim Source code and newer releases are now hosted at GitHub!
    Downloads: 3 This Week
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  • 3
    ...For more information about the GeoHash algorithm go to (http://en.wikipedia.org/wiki/Geohash) Snapshot from source code are available at: https://github.com/astrapi69/jgeohash.git If you have suggestions or improvements of bugfixes please contribute back via github
    Downloads: 0 This Week
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  • 4
    INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
    Downloads: 10 This Week
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  • 5
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
    Downloads: 0 This Week
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  • 6

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the concepts - AprilDream is a GUI program that uses april-gui objects to display a World in evolution. The code base also contains a test suite based on [Google test](http://code.google.com/p/googletest/) and a set of ever-growing commented examples.
    Downloads: 0 This Week
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  • 7

    Game of Turmites

    Conway's Game of Life and Turmites Combined!

    ...It's all very randomly generated, and there is no way for any user input. I'll consider putting some in later. I had been wanting to make the Game of Life for some time as well as make some kind of genetic algorithm based code. So, here is what I came up with. While this may just seem like simplify a graphical display of what boredom looks like... well, it really doesn't go much past that point. If you Don't know what Conway's game of life is: It's the Black (Or white, I may have changed them) cells that follow a simple set of instructions based on the state of its adjacent cells. ...
    Downloads: 0 This Week
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  • 8
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 1 This Week
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  • 9
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    ...Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 10
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 0 This Week
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  • 11
    The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
    Downloads: 0 This Week
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  • 12
    RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
    Downloads: 0 This Week
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  • 13
    Java JNI API for morphological analysis of Russian. Note: C++ JNI code and the core code is at the project http://sourceforge.net/projects/seman/ .
    Downloads: 0 This Week
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  • 14
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
    Downloads: 0 This Week
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  • 15
    Master's Thesis subject: "Knowledge repositories for effective and secure services executing in agent environment." Goal: Developing optimal method for storing knowledge in distributed agent applications. Java code + LaTeX documents.
    Downloads: 0 This Week
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  • 16
    Downloads: 0 This Week
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  • 17
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 0 This Week
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  • 18
    This version of ABODE is now deprecated. It is kept to maintain the complete track of changes and features. The new version of ABODE is hosted here: https://code.google.com/p/abode-star/ Advanced Behavior Oriented Design Environment (ABODE) is an IDE for Behavior Oriented Design, a methodology methodology for developing control for intelligent autonomous agents. See http://cs.bath.ac.uk/~jjb/web/BOD/abode.html for more information.
    Downloads: 0 This Week
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  • 19
    Web-as-corpus tools in Java. * Simple Crawler (and also integration with Nutch and Heritrix) * HTML cleaner to remove boiler plate code * Language recognition * Corpus builder
    Downloads: 0 This Week
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  • 20
    Artifical Life simulator that employs techniques from evolutionary computing to design embodied neural networks. Essentially, simple organisms run around in a small 3-D world and compete and breed with one another. Please visit the Wiki for orientation.
    Downloads: 0 This Week
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  • 21
    A common task in indoor robotics is line-following. This code detects and tracks arbitrarily shaped curves in digital images at a rate of 15 Hz on images of size 600x320, which makes it usable for real-time tasks. It is written in C++ and tested on linux
    Downloads: 0 This Week
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  • 22
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 0 This Week
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  • 23
    SAgent86 is the Java code for a participant agent in the Agent Reputation and Trust (ART) Testbed 0.3.4.
    Downloads: 0 This Week
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  • 24
    Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
    Downloads: 0 This Week
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  • 25
    It's Windows version of WordNet 3.0 (not provided on author's site) with c code source for compiling with visual studio
    Downloads: 0 This Week
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