MTASC is an open-source (GPLv2) ActionScript 2.0 compiler developed by Motion-Twin Technologies (http://www.mtasc.org/). Motion-Twin no longer releases updates to MTASC though. This project is a community fork of MTASC with new improvements.
POESIA= Public Opensource Environment for a Safer Internet Access
an opensource Internet content filter (multimodal, mulitlingual) aimed for protection of youth (in schools...); partly funded by the European Commission
Propel Software: Product Value Management Platform for Manufacturers
For modern product companies that need to connect product and commercial teams successfully
Propel is a cloud-native Product Value Management platform that unifies PLM, QMS, and PIM in one connected system, giving manufacturers complete visibility and control across the entire product lifecycle. It provides a single source of truth for all product data, streamlines change management, strengthens quality and compliance processes, and accelerates time-to-market by eliminating the silos and manual steps that slow teams down.
Ex-nunc is a web application framework written in OCaml. Its main purpose is to bring the benefits of statically typed languages to the web application domain.
All Things Performance and Partner Marketing, All in One Place
Track calls, leads, and clicks without the manual work
Automatically tie revenue back to campaigns, channels, publishers, and networks through marketing attribution. Spend less time juggling reports, and more time optimizing for growth by using a single operating solution for partner and performance marketing.
WDialog is a system to make dialog-centric web applications.
It imitates the behaviour of widgets found
in GUIs, but acts in a HTML/HTTP environment. There is
a UI language (XML), but callbacks are coded in a normal
programming language (O'Caml, Perl)
PacLang is a language for programming Network Processors. It aims to make it easy to write high performance networking applications that are portable across a range of target platforms.
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.