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Trusted PSA-RMM partner of MSPs worldwide
SuperOps.ai is the only PSA-RMM platform powered by intelligent automation and thoughtfully crafted for the new-age MSP. The platform also helps MSPs manage their projects, clients, and IT documents from a single place.
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Data management solutions for confident marketing
For companies wanting a complete Data Management solution that is native to Salesforce
Verify, deduplicate, manipulate, and assign records automatically to keep your CRM data accurate, complete, and ready for business.
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
tnMUD is a modular MUD server written in C++. Its lightweight core can by easily extended by modules, which are loadable/unloadable at runtime. The tnMUD project aims to create a fast and full-featured MUD server.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
Iris Powered By Generali - Iris puts your customer in control of their identity.
Increase customer and employee retention by offering Onwatch identity protection today.
Iris Identity Protection API sends identity monitoring and alerts data into your existing digital environment – an ideal solution for businesses that are looking to offer their customers identity protection services without having to build a new product or app from scratch.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
Dirty Water is an original MUD server/engine written in O'Caml. Our goal is to create a mud engine that is much more advanced, realistic, and encourages role playing more than Diku-style MUDs.
Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
WorldRPG is a PHP/MySQL system that is a Massively Multiplayer Online Role Playing Game. The Webmaster has many administrative funcitons. Players can create avatars, move around, talk, build, fight, explore...
A demo can be found at our homepage.
Design and develop an object based emulator of the Ultima Online game. The primary goal is to have fun, increase understanding of object design, C++ syntax, and usage of the Trolltech (http://www.trolltech.com) QT libraries.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
A server emulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
Aldrsoft is a Open-Source PHP Game Development Group. Our current project is called 'Haven' - A text based MMORPG derivied from an earlier attempt called 'Middle-Haven' For detailed progress reports, please check http://aldrsoft.sourceforge.net regul
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.
A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
Tian Ming is an online RPG set in 17th century China and Japan, running on an LdMUD LPC driver. The library (tentatively known as LPReLib) will be availible under the terms of the GPL.
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.
Heaven7 is a mudlib for the LDMud game driver. Written in the LPC programming language, Heaven7 allows its users to build interactive text based games.
"The Lost Fairy II" is an adventure/action game in 3D. It (will) enables to choose/create your own avatar to explore a virtual 3D world with object to interact with and most important monsters to kill! Futur dev. will include multiplayer capabilities.
Project currently closed... :( LineageXP (Lineage eXPerience) is an Open Source server simulator for the MMOG Lineage 1. The purpose of this project is to provide a way to play lineage offline or on a LAN.