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Noman's Land is (or rather will be) a TEXT-BASED real-time multi-user networked strategy game (not necessarily with a computer enemy), where players can log on and off dynamically.
MUDAid is a graphical MUD client for Linux. It will support aliases, actions, scripting, speedwalking, an online equipment editor, and just about anything else the hardcore MUDder could want.
Propel Software: Product Value Management Platform for Manufacturers
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Nautix is a 3D multiplayer game. You are a citizen in one of its worlds, spending your time with the construction of buildings and fighting against enemies.
Note: There is a design change from 0.2.0 to 0.2.x
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
MudMaker is a multi-user dungeon (MUD) game engine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
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Kosmos Online is a free, open-source, online RPG creation kit which, when complete, will allow you to make your own online RPGs like Ultima Online and Everquest, and to run them, given a Linux box with a cablemodem connection.
LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software.
JMud is a MUD server written in Java(TM) from scratch.
Portuguese (Brazilian) version is available right now.
Multi-lingual support is in progress for Spanish and English.
A massively multiplayer (MMP) RPG written in Java. Ad Infinitum (or ADI) will use XML-RPC for remote communication and will be fully extensible/customizable through XML.
World of Warcraft MMORPG Raid Combat Simulator. Simulates how class composition, talent specification, and gear affect individual and raid damage output.
This project contains development branches for the tinin++ mud client (http://tintin.sourceforge.net/index.php). These branches are not necessarily used for upstream tintin++, but for extensive additional features not found there.
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.