Search Results for "git:/git.code.sf.net/p/docfetcher/code" - Page 28

Showing 698 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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    All Things Performance and Partner Marketing, All in One Place

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  • 1
    Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.
    Downloads: 0 This Week
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  • 2
    Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
    Downloads: 0 This Week
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  • 3
    simple, portable and customizable library providing headers and initialisation code for OpenGl extensions. glex
    Downloads: 0 This Week
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  • 4
    MyGraph is a easy-to-use library to draw graphs using data stored with MySQL database. The goal is to insert graph in HTML page with very few code, just selecting scales and the graph type.
    Downloads: 0 This Week
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  • Enterprise Job Scheduling Software Icon
    Enterprise Job Scheduling Software

    Unify Enterprise Job Scheduling for Scale, Visibility, and Control

    Managing your sprawling data center and cloud with disparate native schedulers creates chaos. Achieve unparalleled control and efficiency over your entire IT environment with JAMS job orchestration tools. JAMS provides the singular, centralized platform required to overcome the complexities of disparate native schedulers. Automate, secure, and govern all your workloads, eliminating fragmented control, compliance risks, and operational bottlenecks. JAMS streamlines operations and ensures audit-ready history, transforming your enterprise automation with confidence and precision.
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  • 5
    3D Mesh generator for letters (characters string) using fonts supported by freetype, and triangle.c or libgts to triangulate contours. There are simple output for POVRAY, 3DG1, and GTS. There are few deformations already defined in code.
    Downloads: 2 This Week
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  • 6
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
    Downloads: 0 This Week
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  • 7
    GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
    Downloads: 2 This Week
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  • 8
    <h3>SpeaR</h3><b>SpeakingRoomplan</b> <p> SpeaR, der sprechende Raumplan, liest Ereignisse aus eine DB aus und gibt entsprechende Meldungen in verschiedenen Räumen aus.</P> <br>DB <--JDBC--> Server <--JINI--> SpeakingClients
    Downloads: 0 This Week
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  • 9
    ...Fusing client and server-side processing with an extremely advanced utilization of the DOM and current web technologies into a powerful JavaScript/DHTML API including run-time loading of client & server-side code modules.
    Downloads: 1 This Week
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  • Safety Compliance Made Easy Icon
    Safety Compliance Made Easy

    SiteDocs is a digital safety management software used to support work site compliance.

    Ideally designed for business that deals with Construction, Oil & Gas, Mining, Manufacturing, Mechanical, Electrical, Plumbing, Heating, and Excavating, SiteDocs is a perfect solution for any size business looking to modernize the way Safety Compliance is organized.
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  • 10
    A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
    Downloads: 0 This Week
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  • 11

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source code are extensively documented. ...
    Downloads: 0 This Week
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  • 12

    Inkscape Python Iterator

    Extension to iterate custom Python snippets over objects

    An inkscape extension, written in python, that accepts snippets of Python code, and iteratively executes them over a set of objects. Iteration can be over the current selection, or over an XPath. Python code is given the current node and attributes, and can modify or delete the node, create new nodes, or simply perform calculations.
    Downloads: 0 This Week
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  • 13
    RESTbot

    RESTbot

    RESTful transactions to interact with a bot in Second Life or OpenSim

    ...The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar). *Note:* No Files for release; source code only (on the Code tab) The Wiki might be a bit weird to navigate, since it was imported from GitHub...
    Downloads: 0 This Week
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  • 14
    Cococa Image Viewer for pre Leopard mac os x. Based on the original code of Blake Seely http://www.blakeseely.com
    Downloads: 0 This Week
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  • 15
    A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
    Downloads: 0 This Week
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  • 16
    Remote access to Ableton Live's Python API framework. Currently supporting telnet, access, UDP linewire, Open Sound Control, example code and API provided. Written in Python.
    Downloads: 0 This Week
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  • 17
    ...After submitting samples, it returns commands like speed, direction and position for any media player which supports this library. It is written in operating system independent c++ code.
    Downloads: 0 This Week
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  • 18
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 19
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
    Downloads: 0 This Week
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  • 20
    The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
    Downloads: 0 This Week
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  • 21
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 22
    NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
    Downloads: 0 This Week
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  • 23

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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