Showing 41 open source projects for "sprite"

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    Automate Proposals with AI in Microsoft Word.

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    Awardco Employee Recognition

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  • 1
    Bootstrap Icons

    Bootstrap Icons

    Open source SVG icon library for Bootstrap

    ...Embed your icons within the HTML of your page (as opposed to an external image file). Here we’ve used a custom width and height. Use the SVG sprite to insert any icon through the <use> element. Use the icon’s filename as the fragment identifier (e.g., toggles is #toggles). SVG sprites allow you to reference an external file similar to an <img> element, but with the power of currentColor for easy theming.
    Downloads: 57 This Week
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  • 2
    The Arcade Library

    The Arcade Library

    Easy to use Python library for creating 2D arcade games

    Arcade is an easy-to-use Python library for creating 2D video games. It provides a modern and straightforward API, enabling developers to craft engaging games and graphical applications efficiently. Arcade supports rendering shapes, handling user input, and managing game physics, making it suitable for both beginners and experienced developers.
    Downloads: 14 This Week
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  • 3
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 12 This Week
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  • 4
    Laravel FFMpeg

    Laravel FFMpeg

    This package provides an integration with FFmpeg for Laravel

    This package provides an integration with FFmpeg for Laravel 10. Laravel's Filesystem handles the storage of the files. You can easily add a watermark using the addWatermark method. With the WatermarkFactory, you can open your watermark file from a specific disk, just like opening an audio or video file. When you discard the fromDisk method, it uses the default disk specified in the filesystems.php configuration file.
    Downloads: 5 This Week
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  • QA Wolf | We Write, Run and Maintain Tests Icon
    QA Wolf | We Write, Run and Maintain Tests

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  • 5
    TTGO VGA32 Lite
    NOTE: This project is marked with 'Status: Abandoned' on SourceForge because not enough time can be dedicated to this project. However it may still get sporadic commits to the repository.
    Downloads: 0 This Week
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  • 6
    howler.js

    howler.js

    Javascript audio library for the modern web

    ...Single API for all audio needs, defaults to Web Audio API and falls back to HTML5 Audio, handles edge cases and bugs across environments, supports all codecs for full cross-browser support, automatic caching for improved performance, control sounds individually, in groups or globally, playback of multiple sounds at once. Easy sound sprite definition and playback, full control for fading, rate, seek, volume, etc. Easily add 3D spatial sound or stereo panning, modular - use what you want and easy to extend. No outside dependencies, just pure JavaScript. As light as 7kb gzipped.
    Downloads: 5 This Week
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  • 7
    css.gg

    css.gg

    Open-source CSS, SVG and Figma UI Icons Available in SVG Sprite

    700 Precise and Detailed UI Icons, provided with well-organized Figma components library. All icons are available as components on assets from where you can search for a sigle icon or browse categories. All icons are available as components. By default all the CSS, SCSS icons inherit the color from the parent by using currentColor attribute how ever you can apply any color you like. You need to define width and height in order for this to work. Afterwards you can just create a div. By...
    Downloads: 1 This Week
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  • 8
    Ruby 2D

    Ruby 2D

    The Ruby 2D gem

    Ruby2D is a simple and elegant 2D graphics library for the Ruby programming language, designed to make it easy to build games, simulations, and interactive applications. Built atop SDL2 and OpenGL, Ruby2D abstracts away the complexity of low-level graphics programming while exposing enough control for performance and flexibility. It supports images, text, sounds, and basic geometric shapes, making it ideal for learning graphics or quickly prototyping ideas with Ruby. The library is...
    Downloads: 6 This Week
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  • 9
    Free texture packer

    Free texture packer

    Free texture packer

    Free Texture Packer is a desktop tool for creating sprite sheets from individual images, ideal for game developers using engines like Phaser or Unity. It supports multiple export formats and efficient packing algorithms.
    Downloads: 22 This Week
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  • Dragonfly | An In-Memory Data Store without Limits Icon
    Dragonfly | An In-Memory Data Store without Limits

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  • 10
    Phaser 3

    Phaser 3

    This repository contains the code necessary to start making a game

    The Phaser 3 TypeScript Starter Kit is a boilerplate project that provides a structured foundation for developing Phaser 3 games using TypeScript. It includes essential configurations and examples to help developers get started quickly.
    Downloads: 1 This Week
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  • 11
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. ...
    Downloads: 0 This Week
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  • 12
    BPT2

    BPT2

    A set of library for C++ and a programming language

    This project is a library based around a script programming language. This programming language allow high level manipulation of graphics (bitmap, sprites, sprite theatre, scrolling, API), sound (effects, music and sample) and of I/O (file, pipe, network)
    Downloads: 0 This Week
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  • 13
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    SpriteBuncher is a free, open-source texture packing program. It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files. Examples and documentation are included. Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
    Downloads: 0 This Week
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  • 14
    Compass

    Compass

    Stylesheet authoring framework

    ...With Compass, developers can write cleaner Sass code that compiles into consistent CSS across browsers without hand-coding workarounds. The framework also includes a command-line tool for compiling Sass, managing sprite sheets, and integrating with build workflows. It was widely adopted in the era before modern CSS standards caught up with mixins and variables, helping developers speed up styling while reducing redundancy. While less dominant today, Compass remains an important historical tool that influenced the evolution of Sass and frontend best practices.
    Downloads: 0 This Week
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  • 15
    lwjgl-basics

    lwjgl-basics

    LibGDX/LWJGL tutorials and examples

    lwjgl-basics is a lightweight, shader-driven Java library designed to teach and simplify 2D game development using LWJGL and OpenGL, focusing on minimal abstractions and direct control over rendering pipelines. It provides essential utilities for handling textures, shaders, and sprite rendering while maintaining a low-level approach that exposes developers to the underlying graphics concepts. The repository doubles as both a functional library and an educational resource, offering example code and tutorials that demonstrate how modern graphics programming works in practice. Its design philosophy prioritizes simplicity and clarity over feature completeness, making it ideal for learning or prototyping rather than large-scale production systems. ...
    Downloads: 0 This Week
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  • 16
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
    Downloads: 0 This Week
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  • 17

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    ...There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
    Downloads: 0 This Week
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  • 18
    SpriteGenerator generates a css sprite out of several images and shows css needed to use the sprite image. Several options can be used to customize sprite generation like sprite orientation and color depth from 32 bit RGBA to 8 bit indexed color.
    Downloads: 0 This Week
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  • 19
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 1 This Week
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  • 20

    SILENT

    a Scratch Interface for Lego NXT

    SILENT is a Scratch modification that interfaces with LEGO MINDSTORM NXT 2.0 robot. It's based on Scratch 1.4.2, developed in JAVA, Squeak and Bash scripting. It's supported by Linux and Windows XP/7, in which it was tested. It required JAVA>=6. Easy to setup and easy to learn! Please leave your review to help me to improve it!
    Downloads: 0 This Week
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  • 21
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 0 This Week
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  • 22
    flixel

    flixel

    flixel is a free Actionscript (Flash) library

    Flixel is a free, open-source game development library written in ActionScript 3 originally for Flash, created by Adam “Atomic” Saltsman. It provides a lightweight yet powerful base framework to build 2D games: handling rendering, input, collisions, tilemaps, particles, cameras, etc. It was designed to be easy to learn and extend, useful both for simple arcade style games and more elaborate ones. It has been used for many indie / Flash games (including commercial and contest-nominated ones),...
    Downloads: 0 This Week
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  • 23
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 0 This Week
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  • 24
    Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL. This library was designed for students and primer Java programmer.
    Downloads: 0 This Week
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  • 25
    D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
    Downloads: 0 This Week
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