<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/andorra/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/andorra/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/andorra/bugs/</id><updated>2013-04-20T16:20:28Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Delphi Now() function returns a wrong value with D3D plugin</title><link href="https://sourceforge.net/p/andorra/bugs/10/" rel="alternate"/><published>2013-04-20T16:20:28Z</published><updated>2013-04-20T16:20:28Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netd15a30ae7a591c535a68848e8b5b642a95d40f5a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Solution is here &lt;a href="http://stackoverflow.com/questions/12148312/delphi-now-function-returns-a-wrong-value"&gt;http://stackoverflow.com/questions/12148312/delphi-now-function-returns-a-wrong-value&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Acces Viilation Error</title><link href="https://sourceforge.net/p/andorra/bugs/9/" rel="alternate"/><published>2013-04-07T10:03:56Z</published><updated>2013-04-07T10:03:56Z</updated><author><name>Franco Scheepers</name><uri>https://sourceforge.net/u/sl1th3r3n/</uri></author><id>https://sourceforge.netefb35965f2e9e9495c3a2016e767f84af7a16037</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I like Andorra, but get the following errors : An acces violation error in unit "AdPerformanceCounter.pas" in procedure "Procedure TAdPerformanceCounter.Create" at line "psResumed". Also another acces violation error in the same unit in procedure "Procedure TAdPerformanceCounter.Calculate" at line "td := tc - FLastTickCount;". Help will be appreciated.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Problem with GUI visiblity</title><link href="https://sourceforge.net/p/andorra/bugs/8/" rel="alternate"/><published>2011-05-26T16:26:08Z</published><updated>2011-05-26T16:26:08Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.nete919b9bb8401fef7d8ecdd07f9136717d647aba5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There is one problem with loading GUI, created in GUI Editor. You have a mistake in source code.&lt;/p&gt;
&lt;p&gt;unit: AdGUI.pas&lt;br /&gt;
line: 630&lt;br /&gt;
code: FVisible := aroot.Properties.BoolValue('visble',true);&lt;br /&gt;
correction: 'visble' -&amp;gt; 'visible'&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>TAdCanvas Plotpixel plots rectangle</title><link href="https://sourceforge.net/p/andorra/bugs/7/" rel="alternate"/><published>2009-11-27T16:53:09Z</published><updated>2009-11-27T16:53:09Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net0cfebb4f0ac5bd7307219375158825de0d156dcf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;TAdCanvas.PlotPixel(Ax,Ay:Integer) does not plot a pixel but a whole rectangle with perhaps 10px width&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GUIEditor doesn't update the Designer if changing resolution</title><link href="https://sourceforge.net/p/andorra/bugs/6/" rel="alternate"/><published>2009-04-05T16:03:16Z</published><updated>2009-04-05T16:03:16Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net39faa6b72d159fd1d9c3897bdb5e3b8be8cf429c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If changing width and height of the AdGui Component the Designer doesn't Update, so it keep be small. By opening a gui the designer window is not as wide and heigt as the adgui&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GUIEditor doesn't update the Structure if changing name</title><link href="https://sourceforge.net/p/andorra/bugs/5/" rel="alternate"/><published>2009-04-05T15:53:28Z</published><updated>2009-04-05T15:53:28Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net75990593f615e442263c5027c144bc870ff4f376</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If the Name of a Component in the ObjektInspector was changing the Structure window doesn't update, so the old name will be shown&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Linux: Exception when closing the application</title><link href="https://sourceforge.net/p/andorra/bugs/4/" rel="alternate"/><published>2009-01-09T19:36:54Z</published><updated>2009-01-09T19:36:54Z</updated><author><name>Mattias Nyrell</name><uri>https://sourceforge.net/u/nyrell/</uri></author><id>https://sourceforge.net50bf43ac04a5ad4064d0d845f364241f0af036d7</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This error occurs often but take the demo SpriteEngine/Animation as an example. I can get the demo to work fine but each time I close it I get an exception ("External SIGSEGV") on AdDraw.Free.&lt;/p&gt;
&lt;p&gt;If I setup my application the way it is done in the SimpleNonVCL demo, the application terminates correctly without an exception.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Linux: Selected screen resolution is ignored</title><link href="https://sourceforge.net/p/andorra/bugs/3/" rel="alternate"/><published>2009-01-09T19:31:09Z</published><updated>2009-01-09T19:31:09Z</updated><author><name>Mattias Nyrell</name><uri>https://sourceforge.net/u/nyrell/</uri></author><id>https://sourceforge.neteeaf76886af025953911b9d7d659d886868f9c08</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Selecting screen resolution the way it is done in tutorial 2 (http://andorra.sourceforge.net/index.php?bb=tutot2eng) or using the AdSetupDlg like in demos/spriteengine/animation does not seem to work on my system. Instead the size of the window is the same as the size of the form in design time. Likewise the full screen option is ignored.&lt;/p&gt;
&lt;p&gt;Is this a bug on linux or am I doing something wrong?&lt;/p&gt;
&lt;p&gt;The only way I have been able to change the resolution is by making the form larger in design time, or by doing it the way it is done in the SimpleNonVCL demo.&lt;/p&gt;
&lt;p&gt;My system:&lt;br /&gt;
AMD 64&lt;br /&gt;
Kubuntu 8.04 64bit&lt;br /&gt;
FPC 2.2.2&lt;br /&gt;
Lazarus 0.9.27&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>The Worm Hunter Demo on linux</title><link href="https://sourceforge.net/p/andorra/bugs/2/" rel="alternate"/><published>2009-01-09T19:11:14Z</published><updated>2009-01-09T19:11:14Z</updated><author><name>Mattias Nyrell</name><uri>https://sourceforge.net/u/nyrell/</uri></author><id>https://sourceforge.netf13709864860ff8d48c8475e9bc6fefe082d0167</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There seem to be some problems with the Worm Hunter demo under linux. I thought I'd better tell you about the errors I get when trying to build it.&lt;/p&gt;
&lt;p&gt;1. GetKeyState&lt;br /&gt;
main.pas(280,21) Error: Identifier not found "GetKeyState"&lt;br /&gt;
main.pas(280,29) Error: Identifier not found "VK_LEFT"&lt;/p&gt;
&lt;p&gt;These are defined in the windows unit. Maybe there are similar linux versions somewhere?&lt;/p&gt;
&lt;p&gt;2. If I comment out the lines with GetKeyState everything compiles and runs, but I get an exception when the Particle system is created:&lt;/p&gt;
&lt;p&gt;Main.pas, 186: AdSplatterEffect := TAdParticleSystem.Create(AdDraw);&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Problem mit D2009</title><link href="https://sourceforge.net/p/andorra/bugs/1/" rel="alternate"/><published>2008-11-25T22:56:16Z</published><updated>2008-11-25T22:56:16Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net7ec1686c3a3d7c3044332eb1094633035db7f55d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;br /&gt;
Andorra2D funktioniert nichtmehr bei D2009.&lt;br /&gt;
Hier die fehler:&lt;/p&gt;
&lt;p&gt;[DCC Warnung]&lt;br /&gt;
AdTypes.pas(504): W1050 WideChar in Set-Ausdrücken auf ByteChar verkürzt. Ziehen Sie die Verwendung der Funktion 'CharInSet' aus der Unit 'SysUtils' in Betracht.&lt;br /&gt;
[DCC Warnung] AdTypes.pas(506): W1050 WideChar in Set-Ausdrücken auf ByteChar verkürzt. Ziehen Sie die Verwendung der Funktion 'CharInSet' aus der Unit 'SysUtils' in Betracht.&lt;br /&gt;
[DCC Warnung] AdTypes.pas(513): W1057 Implizite String-Umwandlung von 'AnsiString' zu 'string'&lt;br /&gt;
[DCC Fehler] AdVCLComponentWindow.pas(181): E2033 Die Typen der tatsächlichen und formalen Var-Parameter müssen übereinstimmen&lt;br /&gt;
[DCC Fehler] AdVCLComponentWindow.pas(187): E2033 Die Typen der tatsächlichen und formalen Var-Parameter müssen übereinstimmen&lt;br /&gt;
[DCC Fehler] AdVCLComponentWindow.pas(190): E2033 Die Typen der tatsächlichen und formalen Var-Parameter müssen übereinstimmen&lt;br /&gt;
[DCC Fataler Fehler] AdComponentWindow.pas(29): F2063 Verwendete Unit 'AdVCLComponentWindow.pas' kann nicht compiliert werden&lt;/p&gt;
&lt;p&gt;Die meisten sind kein problem aber "Die Typen der tatsächlichen und formalen Var-Parameter müssen übereinstimmen" macht mir probleme.&lt;br /&gt;
Hoffe du kannst das fixen, wäre super :), für fragen oder so mail: contact@ebi-world.com&lt;/p&gt;
&lt;p&gt;Gruß&lt;br /&gt;
Ebil&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>