<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/beye/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/beye/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/beye/feature-requests/</id><updated>2017-04-18T22:43:00.380000Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Please add Z-80 dissembly support</title><link href="https://sourceforge.net/p/beye/feature-requests/10/" rel="alternate"/><published>2017-04-18T22:43:00.380000Z</published><updated>2017-04-18T22:43:00.380000Z</updated><author><name>turnkit</name><uri>https://sourceforge.net/u/turnkit/</uri></author><id>https://sourceforge.net62a92ddfd2652a05d94660ead7e96fea1337a5e6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Please add support for disassembling Z-80 cpu code.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Windows subsystem 16 (BOOT_APPLICATION)</title><link href="https://sourceforge.net/p/beye/feature-requests/9/" rel="alternate"/><published>2013-08-22T14:22:03.715000Z</published><updated>2013-08-22T14:22:03.715000Z</updated><author><name>Sergei</name><uri>https://sourceforge.net/u/saproj/</uri></author><id>https://sourceforge.netf8ce07b1ca77a7157f0653625b5bcc1fe9dd6139</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Please, add PE subsystem IMAGE_SUBSYSTEM_WINDOWS_BOOT_APPLICATION (16) as per &lt;a href="http://msdn.microsoft.com/en-us/library/ms680339%28VS.85%29.aspx" rel="nofollow"&gt;http://msdn.microsoft.com/en-us/library/ms680339%28VS.85%29.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Currently src/plugins/bin/pe.cpp contains this:&lt;/p&gt;
&lt;p&gt;static const char* subSystem[] =&lt;br /&gt;
{&lt;br /&gt;
"Unknown",&lt;br /&gt;
...&lt;br /&gt;
"X-Box",&lt;br /&gt;
};&lt;/p&gt;
&lt;p&gt;Do something like this:&lt;/p&gt;
&lt;p&gt;"X-Box",&lt;br /&gt;
"Unknown (15)", //15&lt;br /&gt;
"Windows Boot Application", //16&lt;br /&gt;
};&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Distributed reverse engineeging, please add support</title><link href="https://sourceforge.net/p/beye/feature-requests/8/" rel="alternate"/><published>2010-04-01T16:21:19Z</published><updated>2010-04-01T16:21:19Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net798f16b3507a3e675079e736ca6cd1ae87381665</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;For IDA Pro someone write good plugin - for syncing changes in project with main server. It is work very good and very useful for command working. So, i think, if you interested in it, you can add thi functionality in best open source disasm - beye :-) This is small page about this process - &lt;a href="http://www.openrce.org/distributed_rce/" rel="nofollow"&gt;http://www.openrce.org/distributed_rce/&lt;/a&gt; Also i attached latest sources of this plugin (Plugin sources in C++, server in Python)&lt;br /&gt;
Thx for the good tool!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Override file type detection</title><link href="https://sourceforge.net/p/beye/feature-requests/7/" rel="alternate"/><published>2010-03-30T09:56:58Z</published><updated>2010-03-30T09:56:58Z</updated><author><name>Edward Robbins</name><uri>https://sourceforge.net/u/userid-771042/</uri></author><id>https://sourceforge.net987d30f77170f57ef10e94de0ed391c203e9ed8f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Currently there is no way to specify the architecture of a file, or the executable file format. You are reliant on beye detecting it correctly. My idea is to provide a command line option to specify the architecture and file format in a similar way to the objdump command provided with the GNU utils. e.g.:&lt;/p&gt;
&lt;p&gt;-f format : input file executable format such as binary, elf (distinct from viewing format for which we have -b, -d, -h and -t)&lt;br /&gt;
-m architecture : architecture, such as arm, i386, mips etc&lt;/p&gt;
&lt;p&gt;biew somefile -f binary -m arm -d&lt;/p&gt;
&lt;p&gt;This is because I disassemble a lot of arm binary files using objdump, but beye would be a much more convenient way to do it. Currently this is impossible, as beye does not support disassembly of binary files, presumably it would not know what arch they are.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Duplicate messages in configure script</title><link href="https://sourceforge.net/p/beye/feature-requests/6/" rel="alternate"/><published>2009-11-11T13:50:05Z</published><updated>2009-11-11T13:50:05Z</updated><author><name>Victor Homyakov</name><uri>https://sourceforge.net/u/victor-homyakov/</uri></author><id>https://sourceforge.netea31222cdb0a22075535ffcf84953d98633ddf66</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Some messages during configuration process have duplicated words (checking for checking for):&lt;/p&gt;
&lt;p&gt;Checking for checking for popen ... yes&lt;br /&gt;
Checking for checking for pclose ... yes&lt;br /&gt;
Checking for checking for sys/resource.h ... yes&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Make Goto (F5) accept percentages</title><link href="https://sourceforge.net/p/beye/feature-requests/5/" rel="alternate"/><published>2007-08-27T09:39:09Z</published><updated>2007-08-27T09:39:09Z</updated><author><name>anatoly techtonik</name><uri>https://sourceforge.net/u/techtonik/</uri></author><id>https://sourceforge.net8d0e34323188e495c070526ef1a4e7cbeac26ea4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It would be very convenient to jump around the file by percentage rather than offset. Unfortunately, Goto dialog doesn't accept percent signs. Sigh..&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Improve "const correctness"</title><link href="https://sourceforge.net/p/beye/feature-requests/4/" rel="alternate"/><published>2005-08-18T19:15:43Z</published><updated>2005-08-18T19:15:43Z</updated><author><name>Markus Elfring</name><uri>https://sourceforge.net/u/elfring/</uri></author><id>https://sourceforge.net8b1b7b8fb27f5927e55744ae965a67bba53bff57</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Would you like to apply the advices from the article&lt;br /&gt;
"http://en.wikipedia.org/wiki/Const_correctness" to&lt;br /&gt;
your sources?&lt;br /&gt;
I suggest to add the key word "const" to the type&lt;br /&gt;
specifiers for parameters like the following examples.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://cvs.sourceforge.net/viewcvs.py/biew/biew/bmfile.h?rev=1.2&amp;amp;view=markup"&gt;http://cvs.sourceforge.net/viewcvs.py/biew/biew/bmfile.h?rev=1.2&amp;amp;view=markup&lt;/a&gt;&lt;br /&gt;
fname (function ".+Open.*")&lt;br /&gt;
buff (functions "..WriteBuff.*")&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>AMD64 anywhere</title><link href="https://sourceforge.net/p/beye/feature-requests/3/" rel="alternate"/><published>2005-03-03T11:51:24Z</published><updated>2005-03-03T11:51:24Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net176e36c6ffd746de87a7187f3ff0b41f3a04f4dd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;I'm coding on an Opteron : booting from DOS, going &lt;br /&gt;
through 16-bit real mode until 64-bit long mode...&lt;/p&gt;
&lt;p&gt;Could BIEW have a special key to toggle from 16-bit &lt;br /&gt;
disassembly to 64-bit disassembly, anytime while &lt;br /&gt;
viewing the file ?&lt;br /&gt;
Or/and : could it start viewing a file with a given option : &lt;br /&gt;
say, /cpu=AMD64, to view the AMD64 disassembly ?&lt;br /&gt;
It would be very helpful&lt;/p&gt;
&lt;p&gt;Thanks anyway&lt;br /&gt;
Regards&lt;br /&gt;
valy&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>search in disassembler mode</title><link href="https://sourceforge.net/p/beye/feature-requests/2/" rel="alternate"/><published>2003-12-11T12:07:55Z</published><updated>2003-12-11T12:07:55Z</updated><author><name>Pike G</name><uri>https://sourceforge.net/u/p1ke/</uri></author><id>https://sourceforge.net0ef0ff8b31dd79ac70cc8d56f0383bea4bc4e7a8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In View Dissasemler Mode the search should look into the&lt;br /&gt;
assembly code. At least there should be a swtch to make it do so.&lt;br /&gt;
&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>relocation resolving</title><link href="https://sourceforge.net/p/beye/feature-requests/1/" rel="alternate"/><published>2001-05-13T00:24:01Z</published><updated>2001-05-13T00:24:01Z</updated><author><name>just</name><uri>https://sourceforge.net/u/userid-199076/</uri></author><id>https://sourceforge.net946410ff488ddec252d4e74297dc73c620aa617e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;something i would really like would be code that&lt;br /&gt;
resolves ELF relocation entries to their real address&lt;br /&gt;
so that you can jump to them. This occurs if object&lt;br /&gt;
files are linked together. So you see something like&lt;br /&gt;
0xe8 0xfc 0xff xff 0xff when there should be an address&lt;br /&gt;
there. Normally it gets modified at loadtime...&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>