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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 96: Extruded sketch objects with Bezier curves raytrace slowly</title><link href="https://sourceforge.net/p/brlcad/feature-requests/96/" rel="alternate"/><link href="https://sourceforge.net/p/brlcad/feature-requests/96/feed.atom" rel="self"/><id>https://sourceforge.net/p/brlcad/feature-requests/96/</id><updated>2008-12-18T20:36:13Z</updated><subtitle>Recent changes to 96: Extruded sketch objects with Bezier curves raytrace slowly</subtitle><entry><title>Extruded sketch objects with Bezier curves raytrace slowly</title><link href="https://sourceforge.net/p/brlcad/feature-requests/96/" rel="alternate"/><published>2008-12-18T20:36:13Z</published><updated>2008-12-18T20:36:13Z</updated><author><name>Sean Morrison</name><uri>https://sourceforge.net/u/brlcad/</uri></author><id>https://sourceforge.net9c5591cb951ab3354832eee53fd6e15f2f39e87e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Raytracing extruded sketch objects that use Bezier curves goes horribly slow because there are memory allocations/deallocations occurring to evaluate the curves during shot().  The dynamic allocations need to either go away or get moved into prep or get bunched together into reusable allocation pools so that they don't impact performance.  See the attached example.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>