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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 96: Extruded sketch objects with Bezier curves raytrace slowly</title><link>https://sourceforge.net/p/brlcad/feature-requests/96/</link><description>Recent changes to 96: Extruded sketch objects with Bezier curves raytrace slowly</description><atom:link href="https://sourceforge.net/p/brlcad/feature-requests/96/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 18 Dec 2008 20:36:13 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/brlcad/feature-requests/96/feed.rss" rel="self" type="application/rss+xml"/><item><title>Extruded sketch objects with Bezier curves raytrace slowly</title><link>https://sourceforge.net/p/brlcad/feature-requests/96/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Raytracing extruded sketch objects that use Bezier curves goes horribly slow because there are memory allocations/deallocations occurring to evaluate the curves during shot().  The dynamic allocations need to either go away or get moved into prep or get bunched together into reusable allocation pools so that they don't impact performance.  See the attached example.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Morrison</dc:creator><pubDate>Thu, 18 Dec 2008 20:36:13 -0000</pubDate><guid>https://sourceforge.net9c5591cb951ab3354832eee53fd6e15f2f39e87e</guid></item></channel></rss>