<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Activity for CiV Bloodmoon</title><link>https://sourceforge.net/p/civ-bloodmoon/activity/</link><description>Recent activity for CiV Bloodmoon</description><language>en</language><lastBuildDate>Sun, 18 Mar 2018 19:17:19 -0000</lastBuildDate><item><title>Nomad or What committed [r4]</title><link>https://sourceforge.net/p/civ-bloodmoon/code/4/</link><description>completed base technologies xml</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomad or What</dc:creator><pubDate>Sun, 18 Mar 2018 19:17:19 -0000</pubDate><guid>https://sourceforge.net/p/civ-bloodmoon/code/4/</guid></item><item><title>Nomad or What committed [r3]</title><link>https://sourceforge.net/p/civ-bloodmoon/code/3/</link><description>Building out the tech tree</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomad or What</dc:creator><pubDate>Mon, 12 Mar 2018 03:00:20 -0000</pubDate><guid>https://sourceforge.net/p/civ-bloodmoon/code/3/</guid></item><item><title>Nomad or What posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/civ-bloodmoon/discussion/general/thread/bb60a808/?limit=25#3c45</link><description>Thanks! It's probably still a little early for playtesting though, since right now it's just whoward69's TC Minimal mod with the 12 base civs necessary for a huge map. Civs have no attributes or flavors and there is nothing new from vanilla BNW. Right now I am fleshing out the tech tree and then I start on buildings. After that I will develop the civ traits and flavors. What I was hoping was that perhaps you could provide some expertise on incorporating spells into the promotion tree, similar to...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomad or What</dc:creator><pubDate>Mon, 12 Mar 2018 02:57:27 -0000</pubDate><guid>https://sourceforge.net/p/civ-bloodmoon/discussion/general/thread/bb60a808/?limit=25#3c45</guid></item><item><title>FramedArchitect posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/civ-bloodmoon/discussion/general/thread/bb60a808/?limit=25#bbb3</link><description>Thanks for adding me as Dev! I'll take a look at code this week and play test a bit if I have time. best, Framed</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">FramedArchitect</dc:creator><pubDate>Sun, 11 Mar 2018 13:29:32 -0000</pubDate><guid>https://sourceforge.net/p/civ-bloodmoon/discussion/general/thread/bb60a808/?limit=25#bbb3</guid></item><item><title>Nomad or What committed [r2]</title><link>https://sourceforge.net/p/civ-bloodmoon/code/2/</link><description>Additions and edits</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomad or What</dc:creator><pubDate>Sat, 10 Mar 2018 21:19:02 -0000</pubDate><guid>https://sourceforge.net/p/civ-bloodmoon/code/2/</guid></item><item><title>Nomad or What committed [r1]</title><link>https://sourceforge.net/p/civ-bloodmoon/code/1/</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomad or What</dc:creator><pubDate>Sat, 10 Mar 2018 19:31:54 -0000</pubDate><guid>https://sourceforge.net/p/civ-bloodmoon/code/1/</guid></item></channel></rss>