It seems like this game is depending on the precise calculation of the timing. This is parked for now.
ADDA.W #$00000002,A0 - this is the instruction which triggers the bug, but this instruction is trivial. The game doesn't work when any of the instructions is compiled (thus the CPU cycles are not calculated precisely).
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--- old+++ new@@ -1,3 +1,5 @@There is some graphical glitch while running WHDload version of Black Tiger under JIT, see bottom part of the attached screen shot.
Thanks to Luigi Burdo for the report.
++Potentially related to [#62]
status: accepted --> open
Milestone: Version 1.0 RC1 --> PARKED
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
It seems like this game is depending on the precise calculation of the timing. This is parked for now.
ADDA.W #$00000002,A0 - this is the instruction which triggers the bug, but this instruction is trivial. The game doesn't work when any of the instructions is compiled (thus the CPU cycles are not calculated precisely).
Diff: