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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/galmast/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/galmast/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 14 Aug 2004 02:03:00 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/galmast/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>Open Ended Hiatus</title><link>https://sourceforge.net/p/galmast/news/2004/08/open-ended-hiatus/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I will no longer be working on Galmast, if you are interested in taking over let me know. I may start again if I ever get a more advanced palm device.&lt;/p&gt;
&lt;p&gt;Josh patterson&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Patterson</dc:creator><pubDate>Sat, 14 Aug 2004 02:03:00 -0000</pubDate><guid>https://sourceforge.net87d4eb1956888802d29aefa94df801e0841d0021</guid></item><item><title>Screen Panning via buttons</title><link>https://sourceforge.net/p/galmast/news/2003/08/screen-panning-via-buttons/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The latest .pdb/prc in CVS now supports panning via the up down, and middle two app buttons, and the jog dial on clies.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Patterson</dc:creator><pubDate>Sat, 16 Aug 2003 02:08:39 -0000</pubDate><guid>https://sourceforge.netf549ecdf46095e9af34b23290f9580f2c11a5078</guid></item><item><title>Release 1.7.1</title><link>https://sourceforge.net/p/galmast/news/2003/08/release-171/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I have slowly started back in on SW , If you are adventerous you can grab the PRC, and PDB out of cvs! This latest version has been optimized a bit for color, and full screen and is now built on SuperWaba 4.0a with Mobile Creator Pro 1.6c&lt;/p&gt;
&lt;p&gt;I have mostly sped up the turn button, and fixed some high resolution issues, Currently it is &amp;quot;mostly broken&amp;quot; for low resolution devices.&lt;br /&gt;
Josh&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Patterson</dc:creator><pubDate>Tue, 12 Aug 2003 15:10:44 -0000</pubDate><guid>https://sourceforge.net884e32351c4be5d860a933c7d5dfefe51496be5e</guid></item><item><title>Galmast 1.5 RC1 Is released!</title><link>https://sourceforge.net/p/galmast/news/2003/02/galmast-15-rc1-is-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I just released Galmat 1.5 RC1&lt;br /&gt;
It still has plenty of issues, but I fixed the bigget show stopper; the planet select bug. See Change log fo all the updates. &lt;/p&gt;
&lt;p&gt;I'd love some user feedback.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Patterson</dc:creator><pubDate>Fri, 14 Feb 2003 04:40:40 -0000</pubDate><guid>https://sourceforge.net239a23d83e24d20e246ff9ee41c34cdfd138e558</guid></item><item><title>Fixed Planet Touch bug</title><link>https://sourceforge.net/p/galmast/news/2003/02/fixed-planet-touch-bug/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The planet touch bug has been fixed; and an end game senario of owning 14 of 20 planets has been created. This is difficult to reach since there is still no way to take over enemy planets ;)&lt;br /&gt;
I will release 1.5 RC1 tonight as is.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Patterson</dc:creator><pubDate>Fri, 14 Feb 2003 03:11:07 -0000</pubDate><guid>https://sourceforge.netd35dd8fb0a79af6c6cca14a2cd55e12a9b493cce</guid></item><item><title>Development starting again!</title><link>https://sourceforge.net/p/galmast/news/2003/02/development-starting-again/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Development on Galmast 2.0 will be starting soon. I should hopefully be receiving my Clie T615C soon thus impelling mysefl to rewrite Galmast to take advantage of color and high res. I also have some cool new ideas on how to handle science progresion. Look for a beta Galmast 2.0 releases in mid April.&lt;/p&gt;
&lt;p&gt;I will possibly make a interim 1.5 release that is purely Galmast 1.0 ported to Super Waba 3.3 + high res w/ no new features.&lt;/p&gt;
&lt;p&gt;To everyone who has downloaded this game,. thanks, hope you enjoyed it.&lt;/p&gt;
&lt;p&gt;Josh Patterson&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh Patterson</dc:creator><pubDate>Fri, 07 Feb 2003 15:45:33 -0000</pubDate><guid>https://sourceforge.net6b36819c426a8c5b2ed3fecef525ce5940aeaa4b</guid></item></channel></rss>