<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/minecraftxray/news/" rel="alternate"/><link href="https://sourceforge.net/p/minecraftxray/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/minecraftxray/news/</id><updated>2012-03-11T21:35:47Z</updated><subtitle>Recent posts to news</subtitle><entry><title>v3.6.2 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2012/03/v362-released/" rel="alternate"/><published>2012-03-11T21:35:47Z</published><updated>2012-03-11T21:35:47Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.neta943fed411a1450e552bc4329488f9cc0c88db58</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-minecraft-12-minecraft-x-ray-362/page__view__findpost__p__13423957"&gt;http://www.minecraftforum.net/topic/112286-minecraft-12-minecraft-x-ray-362/page__view__findpost__p__13423957&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This release just fixes a single bug, which would cause an Exception if X-Ray encountered an Anvil chunk with no data in it.  Such as it is, the full Changelog follows:&lt;/p&gt;
&lt;p&gt;* Fix an Exception when an Anvil chunk has no actual level data in it&lt;/p&gt;
&lt;p&gt;See?  Exciting.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.6.1 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2012/02/v361-released/" rel="alternate"/><published>2012-02-29T23:22:52Z</published><updated>2012-02-29T23:22:52Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.net3ca15390abb838d08a0d1856a2e51a941b43a855</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-minecraft-12-minecraft-x-ray-361/page__view__findpost__p__13173092"&gt;http://www.minecraftforum.net/topic/112286-minecraft-12-minecraft-x-ray-361/page__view__findpost__p__13173092&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;3.6.1 is out, and mostly just adds support for a couple of newish block types leading up to the official Minecraft 1.2 release.  Right now only 1.2-preview is out, but I expect that X-Ray 3.6.1 should be fully compatible with 1.2.&lt;/p&gt;
&lt;p&gt;Full changelog:&lt;/p&gt;
&lt;p&gt;* Added &amp;quot;tex_data_bits&amp;quot; to YAML files, so blocks can specify how many bits of their data field contribute to the texture selection.&lt;br /&gt;
* Added support for upside-down stairs from weekly 12w08a, and upside- down slabs from 1.2-preview&lt;br /&gt;
* Cleaned up stair and slab rendering&lt;br /&gt;
* Added &amp;quot;circular&amp;quot; Stone Brick texture from Minecraft 1.2-preview&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.6.0 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2012/02/v360-released/" rel="alternate"/><published>2012-02-20T22:05:57Z</published><updated>2012-02-20T22:05:57Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.netc7ced992db398b8d10926324a251ea2ee19eeb21</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Looks like I forgot to announce 3.5.1 on here when it was released.  Alas!&lt;/p&gt;
&lt;p&gt;Anyway, discuss at the forums, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-minecraft-110-anvil-minecraft-x-ray-360/page__view__findpost__p__12956050"&gt;http://www.minecraftforum.net/topic/112286-minecraft-110-anvil-minecraft-x-ray-360/page__view__findpost__p__12956050&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This release adds support for the new Minecraft chunk format called "Anvil" (introduced in weekly 12w07a), a handful of new block types from recent weekly builds, and a whole bunch of other bugfixes.&lt;/p&gt;
&lt;p&gt;Full changelog:&lt;/p&gt;
&lt;p&gt;* Added jungle tree/leaf/sapling texture data from weekly 12w03a and 12w04a&lt;br /&gt;
* Added Redstone Lamp textures from weekly 12w07a&lt;br /&gt;
* Support for new map format "Anvil" from weekly 12w07a&lt;br /&gt;
* Support for new door data format from weekly 12w06a (though it will only actually be enabled for levels saved in Anvil format)&lt;br /&gt;
* Added a few further-away lighting level presets&lt;br /&gt;
* Fixed the camera position reporting, and some chunk highlighting issues&lt;br /&gt;
* Report world position as floats instead of ints&lt;br /&gt;
* Fixed a bug where next/prev camera presets could trigger a crash after warping to a different dimension&lt;br /&gt;
* Default keys for "Move Faster" (previously Left Shift) and "Move Down" (previously Left Control) have been swapped, to better match the default Minecraft up/down keys (while flying in a Creative map)&lt;br /&gt;
* The Ore Highlight Distance slider hasn't actually worked correctly since X-Ray 3.4.0.  That's been fixed.&lt;br /&gt;
* The render distance wasn't being loaded properly from the saved state from the last run.  That's fixed now too.&lt;br /&gt;
* Bundle the official Minecraft texturepack for use as a fallback, rather than a third-party pack.&lt;br /&gt;
* (internal) update to LWJGL 2.8.3&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.5.0 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/11/v350-released/" rel="alternate"/><published>2011-11-18T18:56:07Z</published><updated>2011-11-18T18:56:07Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.net8ab5d3179010b1715237182c402901463ad1af95</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you want: &lt;a href="http://www.minecraftforum.net/topic/112286-minecraft-10-rc2-minecraft-x-ray-350/page__view__findpost__p__10296486"&gt;http://www.minecraftforum.net/topic/112286-minecraft-10-rc2-minecraft-x-ray-350/page__view__findpost__p__10296486&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This release was primarily concerned with GUI stuff, thanks mostly to a submission by Eleazar Vega-Gonzalez and Saxon Parker of a dialog for setting keybindings inside X-Ray.&lt;/p&gt;
&lt;p&gt;Full Changelog:&lt;/p&gt;
&lt;p&gt;* Dialog to change keybindings in-game, courtesy Eleazar Vega-Gonzalez and Saxon Parker.&lt;br /&gt;
* The "O" key can now be used to open a new map without having to quit X-Ray and start over.&lt;br /&gt;
* The "]" (right bracket) key can be used to change which block types are highlighted.&lt;br /&gt;
* Added new Beta 1.9-pre6 block definition: Dragon Egg&lt;br /&gt;
* Renamed ENDER_PORTAL and ENDER_PORTAL_FRAME to END_PORTAL and END_PORTAL_FRAME&lt;br /&gt;
* Slime-spawn highlighting will only display in the Overworld&lt;br /&gt;
* Slime-spawn highlighting will go up to y=40, as per Beta 1.9-pre5&lt;br /&gt;
* Cleaned up snow rendering&lt;br /&gt;
* Added a visual tint around the ore highlight toggle indicators, making them far easier to read in many circumstances.&lt;br /&gt;
* Resolutions with less than 800px of horizontal resolution have been disabled.&lt;br /&gt;
* (internal) update to LWJGL 2.8.2&lt;br /&gt;
* (internal) removed quite a few unneeded LWJGL Jar files&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.4.3 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/10/v343-released/" rel="alternate"/><published>2011-10-21T14:03:32Z</published><updated>2011-10-21T14:03:32Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.net731cb222e4d787fff4ecd37f37890396dc92b3f5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you want: &lt;a href="http://www.minecraftforum.net/topic/112286-beta19-pre4-minecraft-x-ray-343/page__view__findpost__p__9521983"&gt;http://www.minecraftforum.net/topic/112286-beta19-pre4-minecraft-x-ray-343/page__view__findpost__p__9521983&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is a bugfix release to address a NullPointerException which was introduced in v3.4.2.  Specifically it would happen whenever a user's xray.properties file didn't include the STATE_HIGHLIGHT_ORES directive (or if the xray.properties file never existed in the first place).&lt;/p&gt;
&lt;p&gt;Full Changelog:&lt;/p&gt;
&lt;p&gt;* Fixed a NullPointerException which occurs when xray.properties doesn't include STATE_HIGHLIGHT_ORES&lt;/p&gt;
&lt;p&gt;So yeah.  Enjoy!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.4.2 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/10/v342-released/" rel="alternate"/><published>2011-10-21T03:17:50Z</published><updated>2011-10-21T03:17:50Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.net0267cd25728e626aabb1180bb2dfef7955f87125</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Forum link, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-beta19-pre4-tool-minecraft-x-ray-342/page__view__findpost__p__9513128"&gt;http://www.minecraftforum.net/topic/112286-beta19-pre4-tool-minecraft-x-ray-342/page__view__findpost__p__9513128&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is a pretty minor release, mostly just providing the option to use the old-style ore highlighting in addition to the new.  Full Changelog:&lt;/p&gt;
&lt;p&gt;* Updated ore-highlighting toggle ("H" by default) to switch between old-style (white) and new-style (disco) highlighting, in addition to turning it off.&lt;br /&gt;
* (internal) update to LWJGL 2.8.1&lt;/p&gt;
&lt;p&gt;Yep, that's it!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.4.1 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/10/v341-released/" rel="alternate"/><published>2011-10-15T06:12:17Z</published><updated>2011-10-15T06:12:17Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.net1e41d874e7ea7d102c0eb60f9e8121ad0d3ce3c4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-beta19-pre4-tool-minecraft-x-ray-341/page__view__findpost__p__9322407"&gt;http://www.minecraftforum.net/topic/112286-beta19-pre4-tool-minecraft-x-ray-341/page__view__findpost__p__9322407&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This release just brings X-Ray in line with Minecraft Beta 1.9-pre4.  Full Changelog:&lt;/p&gt;
&lt;p&gt;* Updated Air Portal rendering to Beta 1.9-pre4&lt;br /&gt;
* Added Ender Stone block from Beta 1.9-pre4&lt;br /&gt;
* Set "The End" as a known dimension, for the level list&lt;br /&gt;
* Rename AIR_PORTAL and AIR_PORTAL_FRAME to ENDER_PORTAL and ENDER_PORTAL_FRAME&lt;br /&gt;
* Change minimap orientation to match the official internal Minecraft directions in Beta 1.9-pre4 (when the sunrise was changed from North to East)&lt;/p&gt;
&lt;p&gt;The minimap change will probably be the most noticeable change - note that the swap is active for any map that X-Ray loads, not just 1.9-pre4 maps.  If you're still on an older version of Minecraft, the sun will rise in the North according to the Minimap (and, incidentally, inside Minecraft itself too).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.4.0 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/10/v340-released/" rel="alternate"/><published>2011-10-11T22:00:57Z</published><updated>2011-10-11T22:00:57Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.netdff4a8bb19bef798c6dd56caa2f9639da6afc22c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-beta19-pre3-tool-minecraft-x-ray-340/page__view__findpost__p__9214702"&gt;http://www.minecraftforum.net/topic/112286-beta19-pre3-tool-minecraft-x-ray-340/page__view__findpost__p__9214702&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is actually a pretty extensive release in terms of feature enhancements, though the individual components aren't huge.  I'll just let the changelog speak for itself:&lt;/p&gt;
&lt;p&gt;New Functions:&lt;br /&gt;
* The "C" key will toggle the new-style fence connection rendering, introduced in Beta 1.9-pre2&lt;br /&gt;
* The "V" key will toggle Silverfish block highlighting on/off&lt;br /&gt;
* The "U" key will toggle the rendering of chunk borders&lt;br /&gt;
* Slime-spawning chunks can be highlighted with the "M" key.&lt;br /&gt;
* "Y" will bring up a window with a keyboard reference&lt;/p&gt;
&lt;p&gt;Rendering Improvements:&lt;br /&gt;
* Support for the new Beta 1.9-pre3 blocks&lt;br /&gt;
* Highlighting on solid blocks so they look more three-dimensional&lt;br /&gt;
* Stems now connect to neighboring fruit properly&lt;br /&gt;
* Slight improvements to fence and fence gate rendering accuracy&lt;br /&gt;
* Fixed an issue with grass colorization on some texturepacks&lt;br /&gt;
* Block and chunk information in the positioning popup are now slightly more accurate.&lt;br /&gt;
* Farmland block tweaked slightly&lt;br /&gt;
* Tweaked ore highlighting to be more noticeable&lt;br /&gt;
* Tweaked coloring for vines, stems, tall grass, and lilypads&lt;br /&gt;
* Explored highlighting will now key off of redstone torches, Glowstone, and Jack-O-Lanterns, in addition to regular torches&lt;br /&gt;
* By default, silverfish blocks are highlighted in red.&lt;br /&gt;
* Reverted back to having "open space" at the edges of the map, instead of a large wall&lt;/p&gt;
&lt;p&gt;Internal Changes:&lt;br /&gt;
* Added "texfile" entry in block definition YAML, to support mods which use an entire new sheet of textures&lt;br /&gt;
* Updated to LWJGL 2.8.0&lt;br /&gt;
* Use log4j for file logging and console error reporting&lt;br /&gt;
* Silverfish block ID changed from STONE_SILVERFISH to SILVERFISH&lt;br /&gt;
* Bundle a third-party texture pack to fall back on if minecraft.jar isn't found.  Using "Faithful 32x32" by Vattic currently.  &lt;a href="http://www.minecraftforum.net/topic/72747-"&gt;http://www.minecraftforum.net/topic/72747-&lt;/a&gt;&lt;br /&gt;
* More visible notifications when settings in xray.properties get overwritten with defaults&lt;/p&gt;
&lt;p&gt;That should do it.  Enjoy!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.3.3 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/09/v333-released/" rel="alternate"/><published>2011-09-24T04:32:41Z</published><updated>2011-09-24T04:32:41Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.netd0d8f77f4b9fe9505c98596ce33ad1b69f7909f9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you so desire: &lt;a href="http://www.minecraftforum.net/topic/112286-beta19-tool-minecraft-x-ray-333/page__view__findpost__p__8590522"&gt;http://www.minecraftforum.net/topic/112286-beta19-tool-minecraft-x-ray-333/page__view__findpost__p__8590522&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Complete changelog:&lt;br /&gt;
* Support for all Beta 1.9 blocks&lt;br /&gt;
* Various rendering improvements to water, glass, glass panes, iron bars, fence gates, crops, and slabs (though transparency issues do continue to persist)&lt;/p&gt;
&lt;p&gt;Glass in particular should behave much better now, which IMO is a pretty welcome addition.  Perhaps one day I'll get all the rendering weirdness straightened out.&lt;/p&gt;
&lt;p&gt;Anyway, enjoy!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>v3.3.2 Released</title><link href="https://sourceforge.net/p/minecraftxray/news/2011/09/v332-released/" rel="alternate"/><published>2011-09-21T05:38:29Z</published><updated>2011-09-21T05:38:29Z</updated><author><name>CJ Kucera</name><uri>https://sourceforge.net/u/apocalyptech/</uri></author><id>https://sourceforge.neteb0977356a477c890981af132bfbfc349d8453fd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Discuss at the forums, if you like: &lt;a href="http://www.minecraftforum.net/topic/112286-beta18-tool-minecraft-x-ray-332/page__view__findpost__p__8493137"&gt;http://www.minecraftforum.net/topic/112286-beta18-tool-minecraft-x-ray-332/page__view__findpost__p__8493137&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Complete changelog:&lt;br /&gt;
* Chests render more correctly now&lt;br /&gt;
* Updated Silverfish block to process its data values correctly&lt;br /&gt;
* Fixed an Exception some Windows users were reporting, when choosing "Other" from the world selection dialog&lt;/p&gt;
&lt;p&gt;Relatively small release, but it may help people who might be having trouble loading worlds that aren't in Minecraft's save dir.&lt;/p&gt;
&lt;p&gt;More to come, later!&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>