<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/paintball2/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/paintball2/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/paintball2/feature-requests/</id><updated>2017-05-01T23:19:15.925000Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Modernize the code and decouple it from i386 architecture.</title><link href="https://sourceforge.net/p/paintball2/feature-requests/5/" rel="alternate"/><published>2017-05-01T23:19:15.925000Z</published><updated>2017-05-01T23:19:15.925000Z</updated><author><name>danfun64</name><uri>https://sourceforge.net/u/danfun64/</uri></author><id>https://sourceforge.netb46603f643249087980e3530ec68328694e67b24</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Right now Paintball 2 requires unsupprted dependencies (like OSS) and AFAIK only supports the 32-bit architecture. To me this is a very severe problem. If Paintball2 is to thrive, it needs to be able to be compiled on modern systems. Here's what I suggest:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Remove as much platform specific code as possible and replace with something like SDL2 and its subprojects&lt;/li&gt;
&lt;li&gt;Remove all dependence on x86 ASM. At a minimum, C code should be available as a -noasm alternative when compiling.&lt;/li&gt;
&lt;li&gt;Remove platform specific compilation methods in favor of something like cmake.&lt;/li&gt;
&lt;li&gt;At a minimum (ALA Yagami Quake 2) must be able to compile on both i386 and x86_64.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Without modernizations like these, Paintball2 might as well be a closed source project.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title/><link href="https://sourceforge.net/p/paintball2/feature-requests/4/" rel="alternate"/><published>2012-10-09T02:30:54.406000Z</published><updated>2012-10-09T02:30:54.406000Z</updated><author><name>Nathan Wulf</name><uri>https://sourceforge.net/u/jitspoe/</uri></author><id>https://sourceforge.net9f5ce01cf461ea888e2937e6f94c386ee5ec442a</id><summary type="html"/></entry><entry><title/><link href="https://sourceforge.net/p/paintball2/feature-requests/3/" rel="alternate"/><published>2012-10-09T02:30:31.892000Z</published><updated>2012-10-09T02:30:31.892000Z</updated><author><name>Nathan Wulf</name><uri>https://sourceforge.net/u/jitspoe/</uri></author><id>https://sourceforge.netc420e8274accdb3176f91661ce6a4e319f132e44</id><summary type="html"/></entry><entry><title/><link href="https://sourceforge.net/p/paintball2/feature-requests/2/" rel="alternate"/><published>2012-10-09T02:30:31.518000Z</published><updated>2012-10-09T02:30:31.518000Z</updated><author><name>Nathan Wulf</name><uri>https://sourceforge.net/u/jitspoe/</uri></author><id>https://sourceforge.net14c49f59704b3ab00bc1cfa53bf11bfc9adc67d9</id><summary type="html"/></entry><entry><title/><link href="https://sourceforge.net/p/paintball2/feature-requests/1/" rel="alternate"/><published>2012-10-09T02:30:11.774000Z</published><updated>2012-10-09T02:30:11.774000Z</updated><author><name>Nathan Wulf</name><uri>https://sourceforge.net/u/jitspoe/</uri></author><id>https://sourceforge.net27a64c2357348335f86bf668f8ba5bceb503bca0</id><summary type="html"/></entry></feed>