Showing 9 open source projects for "sound blaster"

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  • 1
    dosmid

    dosmid

    a 16-bit midi player for DOS

    DOSMid is a real mode (16-bit) midi player for DOS. DOSMid supports a variety of MIDI synthesizers, and has very low hardware requirements.
    Downloads: 0 This Week
    Last Update:
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  • 2

    Sound Blaster Command Switcher

    Switch between headphone/speakers for Creative Sound Blaster Command

    Behavior: When launched, first checks if sound blaster exists. If it does, it restarts the program to bring up the window (otherwise, it is impossible for autoit to make it visible). Otherwise just start program. Then, it does its own version of hiding the window (otherwise it is impossible to re-show it). Now whenever the switching hotkey is pressed, it quickly shows the window, clicks the toggle key, then hides it again.
    Downloads: 2 This Week
    Last Update:
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  • 3

    Creative Soundblaster Z Switcher

    Switchtes between headphones and speakers

    Automatically switches between the headphones and speakers output of a Creative Soundblaster Z sound card by calling the underlying driver APIs. Simply put the exe in the installation folder of the control panel (usually %programfiles(x86)%\Creative\Sound Blaster Z-Series\Sound Blaster Z-Series Control Panel). Whenever you want to switch, just run the program. Tested with version 2.15.4.0 of the Sound Blaster Control Panel.
    Downloads: 0 This Week
    Last Update:
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  • 4
    ecw2sfz

    ecw2sfz

    Convert Ensoniq .ECW files to .SFZ

    ".ECW file" or "waveset" refers to a file with an extension of ".ECW" which stores articulation and sample data used by the MIDI synthesizer of sound cards equipped with an ES1370, ES1371, or ES1373 chip. These sound cards include the Ensoniq AudioPCI, the Sound Blaster! AudioPCI, the Sound Blaster! PCI64, the Sound Blaster! PCI128, and the Sound Blaster Live!. This project is a Perl script which can unpack these files into a .WAV sample, and a corresponding .SFZ file (an open format used by various sample engines to describe sample playback.)
    Downloads: 0 This Week
    Last Update:
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  • 5
    SBZ Switcher

    SBZ Switcher

    Automate Speakers/Headphones mode switching

    SBZ Switcher allows automated switching of Speakers/Headphones and more for Creative Sound Blaster Z-Series and Recon3D owners. while the master volume and mute controls are handled in the OS level, the switching mechanism is on-screen auto click based, thus is dependent on Sound Blaster Control Panel availability. SBZ Switcher is synchronized with the Sound Blaster Control Panel via registry, to display current info and switch accordingly.
    Downloads: 10 This Week
    Last Update:
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  • 6

    foobar2000 OpenAL Output

    OpenAL output for foobar2000 v1.1+

    This plugin supports 16 bit or 32 bit fixed point OpenAL output, so it converts foobar2000's 32 bit float wav data to 16 or 32 bit integer wav. Supports 1.0, 2.0, 4.0, 5.0, 5.1, 6.1, 7.1 channels output. Sample rate depends on your sound card. Tested on Creative Sound Blaster X-Fi XtremeMusic under Win8x64. For using: 1. Install OpenAL: http://www.openal.org/creative-installers/oalinst.zip 2. Install vcredist_x86 2010: http://www.microsoft.com/en-us/download/details.aspx?id=5555 3. Use from DSP Manager, also set output device to NULL Output. 4. For Hardware Accelerated sound (Windows Vista/7/8/8.1) Your sound card must have also "native" openal driver (for Creative this is ct_oal.dll (not for all Creative cards)). ...
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    Downloads: 3 This Week
    Last Update:
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  • 7
    Madbit's FM Tracker

    Madbit's FM Tracker

    Music tracker for DOSBox or MS-DOS using AdLib compatible cards.

    This is a tracker (http://tinyurl.com/ye3ypcy) for MS-DOS that uses the OPL-2 chips present in AdLib compatible cards to generate sound using FM synthesis. It was mainly developed using Borland Pascal (with some assembler bits by Keywiz) in a 386dx with a Sound Blaster Pro card, and even though it wasn't 100% finished, it was functional enough to create 3 demo songs which are included in the package. I originally made this back in 1994 when I was 17 and active in the argentine demoscene, but I will not be developing this any further, so I'm posting it here in case anybody is interesting in continuing it. ...
    Downloads: 1 This Week
    Last Update:
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  • 8

    Classic Alphas and Betas

    The alpha and beta versions of the PC classics

    ...I will also now be hosting the following alphas\betas: - Shadow Warrior beta - Duke Nukem 3D beta - Duke Nukem 3D alpha - Doom alphas (0.2, 0.4, 0.5, press-release) All Blood-related files will remain in their place. A new directory will be made for these games. IN ORDER FOR THE ALPHA TO WORK: In DOSBox, you must first run SETUP.EXE and change these settings: Sound Setup -> SoundBlaster -> 16-bit -> Stereo -> 32 -> 44 KHz -> 220h (default) -> Sound Blaster 16 or AWE32 -> IRQ 7 -> Channel 1 (default) -> Channel 5 (default) Music Setup -> General Midi -> 330h (default) All done, now choose "Save and play" or "Save and exit"
    Downloads: 7 This Week
    Last Update:
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  • 9
    This is a Port of Wolfenstein 3D to the Gamepark32 (GP32: a Korean Handheld) written in C using the gp32sdk. The main goals are: -Adlib music and Sound Blaster sound working -one binary for all versions Now also GP2X! with full music, sfx & save/load
    Downloads: 2 This Week
    Last Update:
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