Search Results for "git:/git.code.sf.net/p/docfetcher/code"

Showing 122 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

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  • 1
    RetroBIOS

    RetroBIOS

    Complete BIOS & firmware packs for RetroArch, Batocera, Recalbox, etc.

    ...It includes thousands of verified system files required to run consoles and arcade systems accurately across tools like RetroArch, Batocera, RetroPie, and EmuDeck. Each BIOS file is validated against emulator source code to ensure correctness, compatibility, and proper functionality. The project simplifies setup by offering automated install scripts that detect your platform and download only the required missing files. It also includes detailed documentation, cross-platform mappings, and verification tools to help users manage and audit their BIOS collections. ...
    Downloads: 145 This Week
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  • 2
    MAME

    MAME

    MAME is a multi-purpose emulation framework

    ...The MAME project as a whole is distributed under the terms of the GNU General Public License, 2 (GPL-2.0), since it contains code made available under multiple GPL-compatible licenses.
    Downloads: 45 This Week
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  • 3
    Box64

    Box64

    Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux

    Box86 lets you run x86 Linux programs (such as games) on non-x86 Linux systems, like ARM (the host system needs to be 32bit little-endian). Because box86 uses the native versions of some “system” libraries, like libc, libm, SDL, and OpenGL, it’s easy to integrate and use with most applications, and performance can be surprisingly high in some cases. Many games already work without much tweaking, for example: WorldOfGoo, Airline Tycoon Deluxe, and FTL. Many of the GameMaker Linux games also...
    Downloads: 165 This Week
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  • 4
    Lakka

    Lakka

    Linux distribution that transforms a computers into game consoles

    Lakka is a lightweight Linux distribution that transforms a small computer into a full-blown emulation console. Built on top of the famous RetroArch emulator, Lakka is able to emulate a large range of hardware and has some useful features such as Braid-like rewinding, joypad hotplug, and video streaming. Lakka is easy to set up and use. Once installed on your SD card, you just have to put your ROM on the card, plug your joypad, and enjoy your favorite old games. We also support PS3 and...
    Downloads: 88 This Week
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  • 5
    xemu

    xemu

    Original Xbox Emulator for Windows, macOS, and Linux

    A free and open-source application that emulates the original Microsoft Xbox game console, enabling people to play their original Xbox games on Windows, macOS, and Linux systems. The source code for xemu is publicly available. Users are invited to help improve the project! xemu runs natively on Windows, macOS, and Linux platforms. Pre-compiled binaries are available for Windows, macOS, and Ubuntu. Networking is supported out of the box. Connect to other instances of xemu and even real Xboxes, locally or over the Internet. ...
    Downloads: 36 This Week
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  • 6
    DOSBox Staging

    DOSBox Staging

    DOSBox Staging is a modern continuation of DOSBox

    DOSBox Staging is a modern continuation of DOSBox, your existing configurations will continue to work, and you will have access to many advanced features. DOSBox Staging picks the best shader based on the emulated video mode and your host resolution, from 720p to 4K.
    Downloads: 10 This Week
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  • 7
    ares

    ares

    ares is a cross-platform, open source, multi-system emulator

    ...It is a descendant of earlier projects like higan and bsnes, inheriting a strong emphasis on correctness over raw performance. Unlike many emulators that prioritize speed, Ares deliberately adopts design choices that simplify code structure and improve readability, even if this results in slower execution. This makes it particularly valuable for researchers, developers, and preservationists who care about hardware accuracy and maintainability. The emulator supports multiple gaming systems and includes its own custom frameworks for GUI, threading, and hardware abstraction. ...
    Downloads: 5 This Week
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  • 8
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    ...It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original hardware. Because Xbox 360 games use custom hardware features and proprietary APIs, Xenia developers have progressively mapped and translated these into PC-friendly code while balancing performance and accuracy, and the project includes compatibility tracking so users can see what games work and how well. Although not all titles are supported and some still suffer graphical or audio issues, the emulator continues to evolve with community contributions and experimental support for Vulkan and Direct3D.
    Downloads: 33 This Week
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  • 9
    Play!

    Play!

    Play! - PlayStation2 Emulator

    ...The project supports optimizations such as JIT code generation on compatible platforms to improve performance and offers a broad set of build targets so developers and users can experiment with different back ends and environments.
    Downloads: 5 This Week
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  • 10
    Coffee GB

    Coffee GB

    Gameboy emulator in Java 8

    ...As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s possible to run some code on it. I had neither the cartridge nor the GPU emulation yet, so even the simplest game wouldn’t be an option. However, when the original Gameboy starts, it executes a simple 256-bytes program, a kind of firmware displaying the Nintendo logo and self-testing the system. That was exactly the thing I was looking for - after just 3 days I had an application running the Gameboy code!
    Downloads: 2 This Week
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  • 11
    quadplay

    quadplay

    The quadplay fantasy console

    quadplay✜ is a fantasy console by CasualEffects for creating and playing retro-style video games on any device. Create and play games on any laptop, desktop, tablet, or phone. Or, build your own programmable arcade machine from a Raspberry Pi, Tegra, or old computer. Create games on Windows, macOS, Linux. Play your games in any modern web browser on a laptop, desktop, tablet, phone, Raspberry Pi 4, or Jetson Nano. 60 fps @ 384 x 224 pixels = 12:7 aspect ≈ 16:9.3. 4096 sRGB (4:4:4) colors....
    Downloads: 16 This Week
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  • 12
    v86

    v86

    x86 PC emulator and x86-to-wasm JIT, running in the browser

    v86 is an open-source x86 PC emulator that runs entirely in the browser using WebAssembly for near-native performance. It translates x86 machine code into WebAssembly at runtime, enabling users to boot and run full operating systems without installing anything locally. The emulator supports a wide range of legacy systems, including Linux, Windows 95/98/2000, FreeDOS, and various experimental OSes. It simulates essential hardware components such as CPU, memory, VGA graphics, sound cards, network adapters, and storage controllers. ...
    Downloads: 7 This Week
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  • 13
    AndroidNativeEmu

    AndroidNativeEmu

    Allows you to partly emulate an Android native library

    AndroidNativeEmu is a Python-based framework designed to partially emulate Android native libraries, enabling developers and researchers to analyze and execute native code outside of a full Android environment. Instead of emulating an entire operating system, it focuses specifically on the native layer, allowing for targeted testing and reverse engineering of shared libraries (.so files). This makes it particularly useful in security research, malware analysis, and debugging of Android applications. ...
    Downloads: 0 This Week
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  • 14
    Qiling

    Qiling

    Qiling Advanced Binary Emulation Framework

    Cross-platform and multi-arch ultra lightweight emulator. Supported OS: Linux, MacOS, Windows, FreeBSD, DOS and UEFI. Support Arch: x86(16/32/64), ARM(64) MIPS, EVM and WASM. It also support Linux Kernel Module(.ko) , Windows Driver(.sys) and MacOS Kernel(.kext) via Demigod. Binary instrumentation and API are Qiling Framework's main focus and priority. It is designed for reverse engineers - thus there is no need to rebuild another sand boxing tool. Using Qiling Framework saves you time. The...
    Downloads: 0 This Week
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  • 15
    Denise

    Denise

    C64/Amiga emulator with shader and runAhead

    GIT repo: https://bitbucket.org/piciji/denise/src/master
    Leader badge
    Downloads: 238 This Week
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  • 16
    EightyOne Sinclair Emulator

    EightyOne Sinclair Emulator

    Emulates the range of ZX home computers made by Sinclair Research Ltd

    ...As well as emulating the machines themselves, various add-on interfaces are supported, including storage devices, hi-res graphics, custom character sets, sound and colour cards. EightyOne was created by Michael D Wynne. Michael is no longer actively developing the emulator, but has made the code open source so that others can continue to extend it with new functionality. This archive collates as many of the original release versions of the emulator as possible, including the source code for them where available. Versions up to 1.0a were produced by Michael, with all later versions created by others.
    Leader badge
    Downloads: 84 This Week
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  • 17
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in (wx)Python. It is cross platform (tested on Linux (Ubuntu), Windows (7, 8, 10, 11), and MacOS. ). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines. pfeMAME was written by Gareth Finch and the development...
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    Downloads: 118 This Week
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  • 18
    Viboy Color

    Viboy Color

    Educational Game Boy Color Emulator written in Python via Vibe Coding.

    Viboy Color is an open-source, clean-room implementation of the Game Boy Color hardware, developed entirely in Python using the Pygame-ce library. Key Features: Educational Core: Designed to document the LR35902 CPU architecture. Clean Room Design: No copyrighted code or official ROMs included. Cross-Platform: Runs on Windows, Linux, and macOS. This project serves as a living documentation of emulator development using modern AI-assisted workflows ("Vibe Coding"). Official Website & Documentation: https://viboycolor.fabini.one Source Code: https://github.com/Caprini/ViboyColor
    Downloads: 0 This Week
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  • 19
    Cambridge Z88

    Cambridge Z88

    Software development for 4Mb portable, using Z80 CPU and AA batteries

    ...We continue to support software development (ROM, 3rd party apps on memory cards and desktop applications). We have moved to https://cambridgez88.jira.com/wiki (development, source code and documentation). However, we continue to publish files for download here.
    Leader badge
    Downloads: 9 This Week
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  • 20
    ForPC

    ForPC

    Run any game or software on Windows, powered by ForPC.

    ...At its core, ForPC bundles a curated collection of the best emulation backends available, automatically selecting the right one for your software with zero configuration required. Beyond emulation, ForPC includes a native binary translation engine that converts foreign CPU architectures directly into Windows x64 code, delivering near-native performance for supported platforms. Think of it as a single hub where your entire library, spanning every console, computer, and arcade system ever made, lives in one place. ForPC features a clean library interface with cover art, metadata, save state management, controller support, cheat codes, and shader presets. ...
    Downloads: 0 This Week
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  • 21
    SIMH is a highly portable, multi-system simulator. This was a CVS source code server for the project. It has not been updated, and SourceForge does not have commit access to CVS anymore. Please see the new project here: https://github.com/open-simh/simh
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    Downloads: 9 This Week
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  • 22
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    pokegb is an extremely compact and specialized Game Boy emulator written in C++ that is intentionally designed to run only Pokémon Red and Blue, rather than providing general-purpose compatibility. The project is notable for its extreme minimalism, with an implementation of roughly a few dozen lines of code, making it closer to a proof of concept or code-golf experiment than a traditional emulator. It achieves functionality by tailoring the emulator specifically to the requirements and behavior of Pokémon games, avoiding the need to fully emulate all Game Boy features. Despite its simplicity, it is capable of rendering graphics, handling input, and maintaining game state sufficiently to allow basic gameplay. ...
    Downloads: 0 This Week
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  • 23
    GoldHEN - PS4 Homebrew Enabler
    GoldHEN is a homebrew enabler and payload designed for PlayStation 4 systems that enables the execution of unsigned code, modifications, and custom applications by leveraging kernel-level access. It functions as an enhancement layer built on top of exploited firmware environments, allowing users to unlock additional capabilities beyond what is normally permitted by the console. The project provides a wide range of system-level features, including debugging tools, cheat engines, and plugin support, making it popular within the console modification community. ...
    Downloads: 170 This Week
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  • 24
    Orao Basket

    Orao Basket

    Programming tools for emulator of eight bit computer ORAO

    ...https://en.wikipedia.org/wiki/Orao_%28computer%29 Unfortunately programming on emulator is also not so easy as it was on real computer, considering today modern tools. There are some external tools that enables writing program code in external text processor, and converting it to document acceptable by emulator. So I have came to an idea to write a small and simple program that will enable easier programming and exporting program code to format recognizable by emulator.
    Downloads: 0 This Week
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  • 25

    pipZuseZ3

    An emulator for the Zuse Z3 computer, invented in 1941

    ...It was the world's first working programmable, fully automatic digital computer. The Z3 was built with 2,600 relays, implementing a 22-bit word length that operated at a clock frequency of about 5–10 Hz. Program code was stored on punched film. Initial values were entered manually.
    Downloads: 1 This Week
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