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Stigg | SaaS Monetization and Entitlements API
For developers in need of a tool to launch pricing plans faster and build better buying experiences
A monetization platform is a standalone middleware that sits between your application and your business applications, as part of the modern enterprise billing stack. Stigg unifies all the APIs and abstractions billing and platform engineers had to build and maintain in-house otherwise. Acting as your centralized source of truth, with a highly scalable and flexible entitlements management, rolling out any pricing and packaging change is now a self-service, risk-free, exercise.
Bean matching puzzle/battle game.
Beans Evil. Match Beans. Destroy Beans. Save World.
This is a Java implementation of a popular puzzle game type, and code for implementing similar games, on desktop, PDA, mobile phone etc.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the user interface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
UnForm is ideal for businesses focusing on distribution, manufacturing ERP solutions, and general accounting.
UnForm® is a platform-independent software product that creates, delivers, stores and retrieves graphically enhanced documents from ERP application printing. A complete, end-to-end document management solution, UnForm interfaces at the point of printing to produce documents in various formats for printing and electronic delivery.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
The Geek Code Generator will generate a geek code block for you by asking you a series of questions about yourself. The generated code can be pasted into your .sig or anywhere else you would like to display your geekiness.
See what everyone is allocated to. Projects, clients, meetings - all in one tool.
The fast, simple way to schedule people, equipment and other resources online.
Designed to replace clunky, old scheduling spreadsheets, Resource Guru helps managers get organized fast. The platform covers resource planning, resource scheduling, resource management, staff leave management, reporting, and more.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
A competitive network and internet base for playing of card-games for non-gambling purposes. Cuts out development time for new games through extensive reuse of basic code.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
Py Connect Four is the Connect Four game you've always wanted! (some exceptions apply :-p). This is the classic 2 player game, where each player puts his/her piece in, and the first to get four in a row wins the round. This game keeps track of the s
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Ein Clanverwaltungssystem, das ich zu Schulzeiten entwickelt habe. Ich habe den Code schon lange nicht mehr angesehen, aber wahrscheinlich ist er am ehesten zu Unterhaltungszwecken geeignet.
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A new cartography mapping tool was introduced with the new Everquest:Legacy of
Ykesha(tm) extension in March'03. This tool allowed players to view, edit and
create maps of most zones in the Everquest world. The EQ Map Viewer program
is an open
E-Pimp is currently a text based pimping game. I hope to make a GUI soon. E-Pimp is meant to bring the user into a legal world of pimping. I currently have the source code, a Mandrake Linux build, and a Windows 98 build.
Saquen is a library which is intended to provide scripting capabilities for other programs. It specializes in ease of integration with existing code and provides facilities especially suited for scripting in computer games.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.