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From: Michael S. <mi...@c6...> - 2006-07-07 17:18:06
|
nope - xbox-linux-devel@, not xbox-linux-docs@ Michael On Jul 7, 2006, at 6:29 PM, Patrick Graham wrote: > Hi all, > > What I would like to do is change my driver so that the triggers > and d-pad of my original Xbox s-type controller are digital rather > than analogue. I want to do this because I am trying to play Half- > Life and (correct me if I'm wrong), it is not possible to bind > actions (like shooting) to analogue buttons. > > I am using the 2.1.0 Xpad driver which came with my linux kernel > 2.6.15-25-386 for Ubuntu 6.06 LTS. I have only a little experience > of compiling drivers and programs (and none of actually editing .c > files), so if you could get a me a pre-compiled package/ tell me > how to compile it, it would be most appreciated. > > Thanks for your help, > > mono. > > P.S. how do I get an invite to the linux-xbox channel on IRC? > PPS. Sorry to the owner, for emailing him earlier! > Using Tomcat but need to do more? Need to support web services, > security? > Get stuff done quickly with pre-integrated technology to make your > job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache > Geronimo > http://sel.as-us.falkag.net/sel? > cmd=lnk&kid=120709&bid=263057&dat=121642______________________________ > _________________ > Xbox-linux-docs mailing list > Xbo...@li... > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs |
|
From: Patrick G. <mon...@gm...> - 2006-07-07 16:29:56
|
Hi all, What I would like to do is change my driver so that the triggers and d-pad of my original Xbox s-type controller are digital rather than analogue. I want to do this because I am trying to play Half-Life and (correct me if I'm wrong), it is not possible to bind actions (like shooting) to analogue buttons. I am using the 2.1.0 Xpad driver which came with my linux kernel 2.6.15-25-386 for Ubuntu 6.06 LTS. I have only a little experience of compiling drivers and programs (and none of actually editing .c files), so if you could get a me a pre-compiled package/ tell me how to compile it, it would be most appreciated. Thanks for your help, mono. P.S. how do I get an invite to the linux-xbox channel on IRC? PPS. Sorry to the owner, for emailing him earlier! |
|
From: juan p. <koz...@ya...> - 2004-12-25 22:52:31
|
Hello I new in this I lloking for information in software method howto for install linux, and the link for see compatibility list of usb is down. http://unmodded.mine.nu/docs/XboxUsbCompatibilityList And other question I have problems whit memory stick for run in xbox I will add for list of no compatibility integral memory stick 128 MB USB http://www.xbox-linux.org/Xbox_Linux_USB_HOWTO#Using_USB_memory_sticks_as_Xbox_memory_cards Lexar Jumpdrive 64MB USB memory stick Sony Micro Vault 128MB USB memory stick ZIO! Compact-Flash to USB adapter Sandisk ImageMate combination Compact-Flash/SmartMedia to USB adapter thanks ______________________________________________ Renovamos el Correo Yahoo!: ¡250 MB GRATIS! Nuevos servicios, más seguridad http://correo.yahoo.es |
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From: Alain M. <Ala...@nr...> - 2004-10-06 02:12:34
|
Hi,
I think that this is the right place for that kind of discussions. If
not, I supose that someone will let us know very soon!
One line of display is around 40 to 60 microsecond depending on the mode
(resolution) that you are using.
The Horizontal Synchronization is a short pulse of 1 or 2 microsecond at
the begining of the line to help the monitor to align all the lines on
top of each other. The simple design would be that this signal would
triger the oscillator, that is too dangerous. If the signal is missing
or does not have a nice shape, etc... the oscillator would stop
oscillating and that could damage the monitor.
Instead, most monitors (and TV too) will have an oscillator that is
free runing at a frequency close to the nominal frequency for the mode
that you are using and the pulse is used just to adjust the phase.
In order to do this "phase adjustment" they would use a phase-locked
loop (PLL) where the time of the 'retrace' is comared with the
synchronization pulse. Now whetter this is the rise or the fall of the
signal does not make much difference since there is usually an
adjustment to corect for that that any way (horizontal position).
Also, your concern is the duty cycle of the input signal. Usually this
is a very impormant parameter in all the PLL performance and you are
wright to be woried. However knowing this fact, the design people would
use a phase detector that is not sensitive to the duty cycle. There are
many ways to do that. The only difference that it would make to use the
falling edge instead of the rising edge would be to shift the image by a
ratio of 2 / 50 = 4 % and as I said before it is very likely that your
monitor will let you move the image sideways by that amount.
For the vertical sync, the PLL is even more important. It is a seqence 3
dark lines , 3 white lines, 3 dark lines. They put a low pass filter
on that and that gives a signal in phase with the Vertical oscillator
!!! This is a trick of course, since if you have a strange image
displayed on your TV sometimes the image will roll !!!!! remember !!
So in order to realy sync the vertical thay will actually count the
lines and ignore the the sync. and again the monitor will let you
adjust the position of the image that could be off by as much as 5 %
if the signal is inverted.
But again, I repeat: If your box have a FOCUS chip you will get a green
image! And if you want to put an amplifier, to summ the signals, be
prepared to work with amplifiers that will have 50 MHz bandwidth !!!!
Unless someone writes the code that will put the FOCUS chip in the
"720p" mode !!!!
On Tue, 2004-10-05 at 18:14, Mark Steddom wrote:
> Thank you for you quick response. And please let me know if this is
> not the correct forum to be posting these questions on. It just didn't
> seem like it belonged in the user or developer forums either...
>
> I was under the impression that the HSYNC and VSYNC signals did not
> have a 50% duty cycle. So I would assume that it would make a
> difference depending upon if the monitor acts on the positive or
> negative edge of the signals. Am I missing something? I'm pretty good
> with this kind of stuff, so please don't hold back on the gory details
> if you know them.
>
> Sorry for the confusion.
>
> --Mark Steddom
> Mar...@gm...
>
> On Tue, 05 Oct 2004 14:01:54 -0400, Alain Michaud
> <ala...@nr...> wrote:
> > Hi,
> >
> > I supose that it does not make a big difference since the pulse is
> > only 2 microsecond wide.
> >
> > I mant to warn you that you are going nowhere if your box uses a
> FOCUS
> > chip, which is the case if it was manufactured after 2002. The
> > synchronization is only one part of the problem.
> >
> > The VGA uses "Green", "Red" and "Blue" signal while HDTV uses
> > "Intensity", "Red difference", and "blue difference" , Those
> signals
> > injected in a VGA monitor will give you a green image !!!
> >
> > I even bought an X2VGA+ adapter that did not work either.
> >
> > As long as they do not write a driver that will suport the Focus
> chip,
> > you will never see good text on a VGA monitor.
> >
> > I understand that GENTOOX is up to date with the Focus chip,
> although I
> > did not try it myself (They force you to buy a mod chip!!). But
> > Cromwell version 2.31 definetely does NOT work.
> >
> > Alain Michaud
> >
> >
> >
> >
> > On Mon, 2004-10-04 at 19:24, Mark Steddom wrote:
> > > Regarding the Xbox_VGA_HOWTO under the section titled "Using the
> > > Xbox's internal sync signals"
> > >
> > > The author suggests using a 74HC14. But this chip inverts the sync
> > > signals. Why would you invert the signals before sending them to
> the
> > > VGA pins? Are the V-sync and H-sync signals already inverted at
> the
> > > "soldering pads close to the upper edge of the GPU"?
> > >
> > > If you really don't want an inverted signal why not use the 74HC15
> > > which is a non inverting buffer.... Could this be a simple typo in
> > > Xbox_VGA_HOWTO?
> > >
> > > Thanks in advance for any info someone could provide,
> > >
> > > --Mark Steddom
> > > mar...@gm...
> > >
> > >
> > > -------------------------------------------------------
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> > > ITManagersJournal
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> > > us
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> > > _______________________________________________
> > > Xbox-linux-docs mailing list
> > > Xbo...@li...
> > > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs
> > >
> >
> > -------------------------------------------------------
> > This SF.net email is sponsored by: IT Product Guide on
> ITManagersJournal
> > Use IT products in your business? Tell us what you think of them.
> Give us
> > Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find
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> > Xbo...@li...
> > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs
> >
>
>
> -------------------------------------------------------
> This SF.net email is sponsored by: IT Product Guide on
> ITManagersJournal
> Use IT products in your business? Tell us what you think of them. Give
> us
> Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out
> more
> http://productguide.itmanagersjournal.com/guidepromo.tmpl
> _______________________________________________
> Xbox-linux-docs mailing list
> Xbo...@li...
> https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs
>
|
|
From: Mark S. <mar...@gm...> - 2004-10-05 22:14:47
|
Thank you for you quick response. And please let me know if this is not the correct forum to be posting these questions on. It just didn't seem like it belonged in the user or developer forums either... I was under the impression that the HSYNC and VSYNC signals did not have a 50% duty cycle. So I would assume that it would make a difference depending upon if the monitor acts on the positive or negative edge of the signals. Am I missing something? I'm pretty good with this kind of stuff, so please don't hold back on the gory details if you know them. Sorry for the confusion. --Mark Steddom Mar...@gm... On Tue, 05 Oct 2004 14:01:54 -0400, Alain Michaud <ala...@nr...> wrote: > Hi, > > I supose that it does not make a big difference since the pulse is > only 2 microsecond wide. > > I mant to warn you that you are going nowhere if your box uses a FOCUS > chip, which is the case if it was manufactured after 2002. The > synchronization is only one part of the problem. > > The VGA uses "Green", "Red" and "Blue" signal while HDTV uses > "Intensity", "Red difference", and "blue difference" , Those signals > injected in a VGA monitor will give you a green image !!! > > I even bought an X2VGA+ adapter that did not work either. > > As long as they do not write a driver that will suport the Focus chip, > you will never see good text on a VGA monitor. > > I understand that GENTOOX is up to date with the Focus chip, although I > did not try it myself (They force you to buy a mod chip!!). But > Cromwell version 2.31 definetely does NOT work. > > Alain Michaud > > > > > On Mon, 2004-10-04 at 19:24, Mark Steddom wrote: > > Regarding the Xbox_VGA_HOWTO under the section titled "Using the > > Xbox's internal sync signals" > > > > The author suggests using a 74HC14. But this chip inverts the sync > > signals. Why would you invert the signals before sending them to the > > VGA pins? Are the V-sync and H-sync signals already inverted at the > > "soldering pads close to the upper edge of the GPU"? > > > > If you really don't want an inverted signal why not use the 74HC15 > > which is a non inverting buffer.... Could this be a simple typo in > > Xbox_VGA_HOWTO? > > > > Thanks in advance for any info someone could provide, > > > > --Mark Steddom > > mar...@gm... > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: IT Product Guide on > > ITManagersJournal > > Use IT products in your business? Tell us what you think of them. Give > > us > > Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out > > more > > http://productguide.itmanagersjournal.com/guidepromo.tmpl > > _______________________________________________ > > Xbox-linux-docs mailing list > > Xbo...@li... > > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IT Product Guide on ITManagersJournal > Use IT products in your business? Tell us what you think of them. Give us > Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more > http://productguide.itmanagersjournal.com/guidepromo.tmpl > _______________________________________________ > Xbox-linux-docs mailing list > Xbo...@li... > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > |
|
From: Alain M. <Ala...@nr...> - 2004-10-05 17:57:02
|
Hi, I supose that it does not make a big difference since the pulse is only 2 microsecond wide. I mant to warn you that you are going nowhere if your box uses a FOCUS chip, which is the case if it was manufactured after 2002. The synchronization is only one part of the problem. The VGA uses "Green", "Red" and "Blue" signal while HDTV uses "Intensity", "Red difference", and "blue difference" , Those signals injected in a VGA monitor will give you a green image !!! I even bought an X2VGA+ adapter that did not work either. As long as they do not write a driver that will suport the Focus chip, you will never see good text on a VGA monitor. I understand that GENTOOX is up to date with the Focus chip, although I did not try it myself (They force you to buy a mod chip!!). But Cromwell version 2.31 definetely does NOT work. Alain Michaud On Mon, 2004-10-04 at 19:24, Mark Steddom wrote: > Regarding the Xbox_VGA_HOWTO under the section titled "Using the > Xbox's internal sync signals" > > The author suggests using a 74HC14. But this chip inverts the sync > signals. Why would you invert the signals before sending them to the > VGA pins? Are the V-sync and H-sync signals already inverted at the > "soldering pads close to the upper edge of the GPU"? > > If you really don't want an inverted signal why not use the 74HC15 > which is a non inverting buffer.... Could this be a simple typo in > Xbox_VGA_HOWTO? > > Thanks in advance for any info someone could provide, > > --Mark Steddom > mar...@gm... > > > ------------------------------------------------------- > This SF.net email is sponsored by: IT Product Guide on > ITManagersJournal > Use IT products in your business? Tell us what you think of them. Give > us > Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out > more > http://productguide.itmanagersjournal.com/guidepromo.tmpl > _______________________________________________ > Xbox-linux-docs mailing list > Xbo...@li... > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > |
|
From: Mark S. <mar...@gm...> - 2004-10-04 23:24:34
|
Regarding the Xbox_VGA_HOWTO under the section titled "Using the Xbox's internal sync signals" The author suggests using a 74HC14. But this chip inverts the sync signals. Why would you invert the signals before sending them to the VGA pins? Are the V-sync and H-sync signals already inverted at the "soldering pads close to the upper edge of the GPU"? If you really don't want an inverted signal why not use the 74HC15 which is a non inverting buffer.... Could this be a simple typo in Xbox_VGA_HOWTO? Thanks in advance for any info someone could provide, --Mark Steddom mar...@gm... |
|
From: <hp...@bo...> - 2004-09-16 11:44:34
|
I 've done a new HOWTO of wiki-documentation to french. this: HOWTO Mauvais flashage http://www.xbox-linux.org/Fr/HOWTO_Mauvais_flashage_BIOS It's a new topics, so if you can say me if this topic are important or = not ! PS: Une lecture par des francophones serait tres apreciable, il reste probablement bon nombre de faute. |
|
From: <lp...@bl...> - 2004-09-15 12:04:40
|
I 've done some translations of wiki-documentation to french. this: HOWTO Xbox Versions http://www.xbox-linux.org/Fr/HOWTO_Versions_Xbox#Etape_2:_L.27Usine_de_Fabr= ication HOWTO Xbox DVD Drive Identification http://www.xbox-linux.org/Fr/HOWTO_Identification_Lecteurs_DVD_Xbox DOWNLOAD http://www.xbox-linux.org/Fr/T%C3%A9l%C3%A9chargement MAILING LISTS http://www.xbox-linux.org/Fr/Listes_de_diffusion the last one is not "so-useful" because the document forward to english-mailinglist (i'm not aware of any french xbox linux list) x.endra PS: Une lecture par des francophones serait tr=E8s apr=E9ciable, il reste probablement bon nombre de faute. |
|
From: Ysbrand <ijs...@st...> - 2004-03-18 13:48:59
|
hey im should be translating the texts to dutch.. where do you want me to start?? greetz, Y |
|
From: Ysbrand <ijs...@st...> - 2004-02-14 01:02:03
|
wtf At 21:55 13-2-2004 +0100, you wrote: >confirm 948943 > >_________________________________________________________________ >Eine angenehme Konversation, ein hei=DFer Flirt oder ein Teamwork mit=20 >Kollegen. http://messenger.msn.at/ > > > >------------------------------------------------------- >SF.Net is sponsored by: Speed Start Your Linux Apps Now. >Build and deploy apps & Web services for Linux with >a free DVD software kit from IBM. Click Now! >http://ads.osdn.com/?ad_id=3D1356&alloc_id=3D3438&op=3Dclick >_______________________________________________ >Xbox-linux-docs mailing list >Xbo...@li... >https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs |
|
From: F. <joa...@ne...> - 2004-01-14 13:00:40
|
Hi Michael Yeah :) I will start working on it this weekend, to translate the FAQ and G= etting Started let's see if i can :). Maybe you reply to me two times because one email ha= d reached the ml but no one replied to me, but you replied first on your pr= ivate mail. Bye , continue the good work :) Jo=E3o Fernandes On Wed, 14 Jan 2004 01:50:01 +0100 Michael Steil <mi...@c6...> wrote: > Ummm... have I just replied to the same email a second time?=20 > Alzheimers?? >=20 > Michael >=20 > On 14.01.2004, at 01:41, Michael Steil wrote: >=20 > > Hi! > > > > Sorry for the late reply. > > "Getting Started" and "FAQ" are definitely the most important=20 > > documents. Yes, they are the longest ones. ;-) > > > > Thanks for contributing - and a happy new year to you as well. > > > > Michael > > > > On 31.12.2003, at 23:38, Jo=E3o Fernandes wrote: > > > >> Hello!!! > >> > >> Is there anyone right now working in portuguese translation? > >> if no i would like to start with it :) > >> > >> Bye, Happy New year > >> > >> Jo=E3o > >> > >> > >> ------------------------------------------------------- > >> This SF.net email is sponsored by: IBM Linux Tutorials. > >> Become an expert in LINUX or just sharpen your skills. Sign up for=20 > >> IBM's > >> Free Linux Tutorials. Learn everything from the bash shell to sys=20 > >> admin. > >> Click now! http://ads.osdn.com/?ad_id=1278&alloc_id371&op=3Dclick > >> _______________________________________________ > >> Xbox-linux-docs mailing list > >> Xbo...@li... > >> https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > >> > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Perforce Software. > > Perforce is the Fast Software Configuration Management System offering > > advanced branching capabilities and atomic changes on 50+ platforms. > > Free Eval! http://www.perforce.com/perforce/loadprog.html > > _______________________________________________ > > Xbox-linux-docs mailing list > > Xbo...@li... > > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > > >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > Xbox-linux-docs mailing list > Xbo...@li... > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs |
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From: Michael S. <mi...@c6...> - 2004-01-14 00:50:20
|
Ummm... have I just replied to the same email a second time?=20 Alzheimers?? Michael On 14.01.2004, at 01:41, Michael Steil wrote: > Hi! > > Sorry for the late reply. > "Getting Started" and "FAQ" are definitely the most important=20 > documents. Yes, they are the longest ones. ;-) > > Thanks for contributing - and a happy new year to you as well. > > Michael > > On 31.12.2003, at 23:38, Jo=E3o Fernandes wrote: > >> Hello!!! >> >> Is there anyone right now working in portuguese translation? >> if no i would like to start with it :) >> >> Bye, Happy New year >> >> Jo=E3o >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: IBM Linux Tutorials. >> Become an expert in LINUX or just sharpen your skills. Sign up for=20= >> IBM's >> Free Linux Tutorials. Learn everything from the bash shell to sys=20 >> admin. >> Click now! http://ads.osdn.com/?ad_id=1278&alloc_id371&op=3Dclick >> _______________________________________________ >> Xbox-linux-docs mailing list >> Xbo...@li... >> https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs >> > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > Xbox-linux-docs mailing list > Xbo...@li... > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > |
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From: Michael S. <st...@in...> - 2004-01-14 00:41:43
|
Hi! Sorry for the late reply. "Getting Started" and "FAQ" are definitely the most important=20 documents. Yes, they are the longest ones. ;-) Thanks for contributing - and a happy new year to you as well. Michael On 31.12.2003, at 23:38, Jo=E3o Fernandes wrote: > Hello!!! > > Is there anyone right now working in portuguese translation? > if no i would like to start with it :) > > Bye, Happy New year > > Jo=E3o > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for=20 > IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys=20 > admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id371&op=3Dclick > _______________________________________________ > Xbox-linux-docs mailing list > Xbo...@li... > https://lists.sourceforge.net/lists/listinfo/xbox-linux-docs > |
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From: Michael S. <st...@in...> - 2004-01-02 21:14:49
|
>> Is there anyone right now working in portuguese translation? >> if no i would like to start with it :) >> >> Bye, Happy New year >> >> Jo=E3o > > I don't think anybody ever did a translation to Portuguese for the=20 > project. > Feel free to get in touch with Michael Steil (st...@in...), who is > dealing with documentation - among other things. > > I know Michael is kinda busy these days, so in the meantime, please=20 > read > "The Xbox Linux Documentation System": > http://xbox-linux.org/docs/en-docsystem.html. Yes, I still am! A portuguese translation would be great! The "Getting Started" text and=20= the FAQ=05 are the most important ones. Yes, I know, they are also the=20= longest ones, but they are the ones that make it easy for beginners to=20= understand what this is all about. If you have chosen your text, please tell the mailing list - and begin!=20= :-) Michael |
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From: wap <wa...@wa...> - 2004-01-02 19:17:35
|
> Is there anyone right now working in portuguese translation? > if no i would like to start with it :) > > Bye, Happy New year > > João Hi João, I don't think anybody ever did a translation to Portuguese for the project. Feel free to get in touch with Michael Steil (st...@in...), who is dealing with documentation - among other things. I know Michael is kinda busy these days, so in the meantime, please read "The Xbox Linux Documentation System": http://xbox-linux.org/docs/en-docsystem.html. Happy New Year for 2004! wap www.wapxp.com |
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From: F. <joa...@ne...> - 2003-12-31 22:38:25
|
Hello!!! Is there anyone right now working in portuguese translation? if no i would like to start with it :) Bye, Happy New year Jo=E3o |
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From: wap <wa...@wa...> - 2003-12-24 08:22:44
|
Je m'occupe de la mise à jour de la traduc de la FAQ wap www.wapxp.com |
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From: Michael S. <st...@in...> - 2003-12-18 11:49:09
|
On 18.12.2003, at 11:56, wap wrote: >> Actually it was on purpose: We have not officially announced yet that >> we're on www.xbox-linux.org yet, and that would have confused people. > > Oops. Sorry then. No problem! :-) >> By the way, can we put some Javascript into the index.html so that a >> user is redirected to www.xbox-linux.org if he accesses the site using >> xbox-linux.sf.net -> so that the URL will be fixed in the very >> beginning for every visitor, and visitors that are new to the site and >> got linked from Google (still the old URL) bookmark the correct URL? > > Sounds a good idea to me. Manu, can you do it? Michael |
|
From: wap <wa...@wa...> - 2003-12-18 10:57:08
|
> On 18.12.2003, at 10:00, fp...@us... wrote: > > Updated link to xbox-linux.org - You'll have to get used to it mist ;-) > > Actually it was on purpose: We have not officially announced yet that > we're on www.xbox-linux.org yet, and that would have confused people. > Oops. Sorry then. > I didn't want to place the announcement into the news the same day we > had other news (20C3, then Xebian rc1), so I delayed it. > That makes sense. > By the way, can we put some Javascript into the index.html so that a > user is redirected to www.xbox-linux.org if he accesses the site using > xbox-linux.sf.net -> so that the URL will be fixed in the very > beginning for every visitor, and visitors that are new to the site and > got linked from Google (still the old URL) bookmark the correct URL? > > Michael > Sounds a good idea to me. wap www.wapxp.com |
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From: Michael S. <st...@in...> - 2003-12-18 10:04:50
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On 18.12.2003, at 10:00, fp...@us... wrote: > Updated link to xbox-linux.org - You'll have to get used to it mist ;-) Actually it was on purpose: We have not officially announced yet that we're on www.xbox-linux.org yet, and that would have confused people. I didn't want to place the announcement into the news the same day we had other news (20C3, then Xebian rc1), so I delayed it. By the way, can we put some Javascript into the index.html so that a user is redirected to www.xbox-linux.org if he accesses the site using xbox-linux.sf.net -> so that the URL will be fixed in the very beginning for every visitor, and visitors that are new to the site and got linked from Google (still the old URL) bookmark the correct URL? Michael |
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From: wap <wa...@wa...> - 2003-12-17 09:16:13
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> > +<p><a href="http://cvs.xbox-linux.org/cgi-bin/viewcvs.cgi/xbox-linux/" > > Didn't know *this* works! Cool! cvs.xbox-linux.org also works for accessing CVS like in: "cvs -z3 -d:pserver:ano...@cv...:/cvsroot/xbox-linux co modulename" ;-) > -> wap: Thanks for fixing those occurrences I forgot. > > Michael No problem. wap www.wapxp.com |
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From: Michael S. <st...@in...> - 2003-12-17 09:09:11
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> +<p><a href="http://cvs.xbox-linux.org/cgi-bin/viewcvs.cgi/xbox-linux/" Didn't know *this* works! Cool! -> wap: Thanks for fixing those occurrences I forgot. Michael |
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From: wap <wa...@wa...> - 2003-12-15 17:56:01
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Je m'occupe de la petite mise à jour de la traduc de versionsentry.xml wap www.wapxp.com |
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From: saupin g. <gui...@or...> - 2003-12-15 13:06:13
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Hello, je me charge de la mise =E0 jour de faq.xml, si =E7a pose pas de= probl=E8me. ciao kayhman |