BikeControl is a cross-platform tool aimed at enabling control of trainer apps (cycling/indoor training apps) using hardware controllers such as bike shifters, dedicated remotes (e.g. Zwift Click, Zwift Ride, Zwift Play), gamepads, or even generic Bluetooth HID devices. Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your trainer application. This allows you to perform actions like virtual gear shifting, steering, changing workout intensity, controlling music, etc., even if the trainer app doesn’t natively support those controllers. It works on different platforms: on Android, it uses the AccessibilityService API to send simulated touches to whatever app window is active; on desktop (Windows/macOS), it can emulate key/mouse input via configurable keymaps so users can tailor controls.

Features

  • Lets bike-shifter hardware, remotes, or gamepads simulate input to trainer apps (gear shifting, steering, UI navigation)
  • Support for many trainer platforms (Zwift, Rouvy, MyWhoosh, biketerra, etc.) and broad device compatibility (Zwift Click/Ride/Play, Shimano Di2, generic Bluetooth/HID controllers)
  • Configurable keymaps and button-to-action mapping for customizing behavior per app or user preference
  • Android version uses AccessibilityService to simulate touch events; desktop versions emulate keyboard/mouse input
  • Open-source under GPL-3.0, so users can audit, modify, and extend code or add support for new devices/apps
  • Enables alternative controller workflows even when the official app doesn’t natively support those controllers

Project Samples

Project Activity

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Categories

Game Controller

License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Android, Apple iPhone, Linux, Mac, Windows

Programming Language

Dart

Related Categories

Dart Game Controller Software

Registered

2025-11-28