ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services). AI-integrated tooling: supports auto-generation of logic, robot test cases, code compilation and execution in closed loop.
Features
- Client-server architecture with Unity on the front end and C# server back end
- Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services)
- AI-integrated tooling: supports auto-generation of logic, robot test cases, code compilation and execution in closed loop
- Custom “Fiber” mechanism (lightweight threading / coroutine like) with parent-child relationships and deterministic cleanup
- Built-in service discovery, dynamic routing / gate logic, and scalable cloud-native support
- Enhanced logging, message flow clarity, and analyzers to enforce code readability and constraints for AI-written code
Categories
Game Development FrameworksFollow ET
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