User Activity

  • Committed [r1003] on Code

    Rewrote demo event file reading to not be Windows specific. Also stopped drawing the first person weapon when in demo freecam mode.

  • Committed [r1002] on Code

    First pass at demo playback controls. (Contribution by echotoyoursound).

  • Committed [r1001] on Code

    Build 48 - Fix demo playback having free mouse look for client 0. Big enough bug I feel we need a new build. Oops.

  • Committed [r1000] on Code

    Single frame sprites for grenade splatters + fixed scaling offsetting the sprite. Rearranged some code so we can use old paint grenade splatters with new grenade logic + made the particles better match the grenade velocity.

  • Committed [r999] on Code

    Iterated on paint grenade sprites. Added support for rotating sprites and coloring sprites. This version animates the frames, but I'm not happy with it, so checking in before I change it to pick a random static frame. Added "gravel" to sound check (and moved above grave check) for surface sounds.

  • Committed [r998] on Code

    Fixed gl_showtris not showing for transparent surfaces. Fixed crash if fragment program exists but multitexture is disabled.

  • Committed [r997] on Code

    Started adding splatter sprites to grenades (just null texture for now).

  • Committed [r996] on Code

    Tweaked pmove to better detect edges of ladders and double jumps so they're more consistent.

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Username:
jitspoe
Joined:
2003-09-06 18:17:05

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