Open Source Mac Game Controller Software

Game Controller Software for Mac

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Browse free open source Game Controller software and projects for Mac below. Use the toggles on the left to filter open source Game Controller software by OS, license, language, programming language, and project status.

  • EHS Software and Management System Icon
    EHS Software and Management System

    ERA offers the only full EHS&Q platform with advanced automation to drive your complete compliance.

    ERA Environmental Software Solutions develops web-based EHS management software for small, medium, and large manufacturers needing to comply with federal, provincial, and state regulations, monitor their air, water, and waste emissions and other environmental outputs, author and manage Safety Data Sheets (SDS) in more than 40 languages, or standardize their Health and Safety procedures for incident and inspection tracking, training delivery, and audit management. The platform also supports comprehensive reporting for programs like TRI, Tier II, Title V, NEI, and NPRI. Companies across the automotive, aerospace, general manufacturing, and paints and coatings industries, to name a few, rely on ERA’s all-in-one, SOC 2 Type II certified SaaS for complete coverage of their EHS needs.
    Learn More
  • Ango Hub | All-in-one data labeling platform Icon
    Ango Hub | All-in-one data labeling platform

    For AI teams and Computer Vision team in organizations of all size

    AI-Assisted features of the Ango Hub will automate your AI data workflows to improve data labeling efficiency and model RLHF, all while allowing domain experts to focus on providing high-quality data.
    Learn More
  • 1
    Input Remapper

    Input Remapper

    An easy to use tool to change the behaviour of your input devices

    An easy-to-use tool to change the behavior of your input devices. Supports X11, Wayland, combinations, programmable macros, joysticks, wheels, triggers, keys, mouse movements and more. Maps any input to any other input.
    Downloads: 82 This Week
    Last Update:
    See Project
  • 2
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    BikeControl is a cross-platform tool aimed at enabling control of trainer apps (cycling/indoor training apps) using hardware controllers such as bike shifters, dedicated remotes (e.g. Zwift Click, Zwift Ride, Zwift Play), gamepads, or even generic Bluetooth HID devices. Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your trainer application. This allows you to perform actions like virtual gear shifting, steering, changing workout intensity, controlling music, etc., even if the trainer app doesn’t natively support those controllers. It works on different platforms: on Android, it uses the AccessibilityService API to send simulated touches to whatever app window is active; on desktop (Windows/macOS), it can emulate key/mouse input via configurable keymaps so users can tailor controls.
    Downloads: 46 This Week
    Last Update:
    See Project
  • 3
    joy2key

    joy2key

    Steer in GTBikeV with any unsupported joystick

    Map joystick buttons to keyboard keys, to steer in GTBikeV with any (unsupported) joystick. Uses Python Windows joystick API and sample code from How to generate keyboard events in Python? If your joystick has an analog stick you may prefer using x360ce for steering. You can still use joy2key to enable/disable auto drive and change radio station, just leave buttons 3 and 4 unmapped in x360ce.
    Downloads: 12 This Week
    Last Update:
    See Project
  • 4
    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. Developers simply include or load the database file at runtime and call SDL’s API to add mappings, which enables out-of-the-box support for controllers that would otherwise behave unpredictably. The repository encourages community contributions so new or uncommon controllers can be added as they’re discovered and tested.
    Downloads: 9 This Week
    Last Update:
    See Project
  • Kinetic Software - Epicor ERP Icon
    Kinetic Software - Epicor ERP

    Discrete, make-to-order and mixed-mode manufacturers who need a global cloud ERP solution

    Grow, thrive, and compete in a global marketplace with Kinetic—an industry-tailored, cognitive ERP that helps you work smarter and stay connected.
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  • 5
    Rainway: Game Streaming - Play Anywhere

    Rainway: Game Streaming - Play Anywhere

    Download Rainwayapp Play anywhere Your PC games on all your favorite

    All your PC games no matter where they're from. On all your screens at home and on the go.
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    Downloads: 50 This Week
    Last Update:
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  • 6

    dx ACE

    dinput & xinput wrapper that modulates the input of game devices

    dx (A)xis (C)ontrol (E)dition is a directinput and xinput API wrapper utility that modulates the input of game controller devices with the objective of getting better control.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 7
    Controller for Limited Dexterity

    Controller for Limited Dexterity

    Wireless computer game controller for people with low arm mobility.

    The computer game controller is an adaptable solution for somebody who can not use a keyboard and mouse comfortably. The user can control the computer by simulating keyboard presses and mouse clicks by pressing large buttons and using a joystick. These interfaces are more user friendly for somebody with low arm mobility. Given the large number of keys needed to play a game properly and the limited space on the armchair a solution was to set up nine select-able keys displayed on a screen where a joystick controls which button is highlighted, when the user presses an action button the key that is highlighted will be pressed on the computer. The controller's display first shows a menu screen where nine different profiles can be selected. These profiles hold different key presses for the game and other special features. For example Alien requires the left and right mouse buttons to be held together, this is done using one of the nine keys on the display.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    Game controller prototype project
    Downloads: 0 This Week
    Last Update:
    See Project
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